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https://github.com/KytyPS5/KytyPS5.git
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shader: share SPIR-V atomic update lowering
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@@ -130,6 +130,7 @@ enum : uint32_t {
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MemorySemanticsAcquireRelease = 0x00000008u,
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MemorySemanticsUniformMemory = 0x00000040u,
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MemorySemanticsWorkgroupMemory = 0x00000100u,
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MemorySemanticsImageMemory = 0x00000800u,
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};
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enum : uint32_t {
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@@ -671,6 +672,9 @@ uint32_t NormalizeFormatComponent(EmitterState& state, const Format::BufferForma
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void EmitDeviceAtomicMemoryBarrier(EmitterState& state);
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uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
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bool max_value);
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uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t control);
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uint32_t EmitSelectValueU32(EmitterState& state, uint32_t cond, uint32_t true_value,
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@@ -786,6 +790,47 @@ uint32_t EmitValueOrZeroIfCondition(EmitterState& state, uint32_t condition, Fn&
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std::forward<Fn>(fn));
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}
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template <typename Fn>
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uint32_t AtomicUpdate(EmitterState& state, uint32_t pointer, IR::ResourceKind kind, Fn&& desired) {
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const auto scope = kind == IR::ResourceKind::Lds ? ScopeWorkgroup : ScopeDevice;
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const auto memory = [&] {
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switch (kind) {
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case IR::ResourceKind::Lds: return MemorySemanticsWorkgroupMemory;
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case IR::ResourceKind::Image: return MemorySemanticsImageMemory;
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default: return MemorySemanticsUniformMemory;
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}
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}();
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const auto preheader = state.builder.AllocateId();
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const auto header = state.builder.AllocateId();
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const auto cont = state.builder.AllocateId();
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const auto merge = state.builder.AllocateId();
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const auto initial = state.builder.AllocateId();
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const auto observed = state.builder.AllocateId();
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const auto exchanged = state.builder.AllocateId();
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state.builder.AddFunction({OpBranch, preheader});
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EmitLabel(state, preheader);
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state.builder.AddFunction({OpAtomicLoad, TypeU32(state), initial, pointer,
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ConstantU32(state, scope), ConstantU32(state, MemorySemanticsNone)});
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state.builder.AddFunction({OpBranch, header});
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EmitLabel(state, header);
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state.builder.AddFunction(
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{OpPhi, TypeU32(state), observed, initial, preheader, exchanged, cont});
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const auto next = desired(observed);
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state.builder.AddFunction({OpAtomicCompareExchange, TypeU32(state), exchanged, pointer,
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ConstantU32(state, scope), ConstantU32(state, MemorySemanticsNone),
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ConstantU32(state, MemorySemanticsNone), next, observed});
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const auto success = state.builder.AllocateId();
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state.builder.AddFunction({OpIEqual, TypeBool(state), success, exchanged, observed});
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state.builder.AddFunction({OpLoopMerge, merge, cont, LoopControlNone});
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state.builder.AddFunction({OpBranchConditional, success, merge, cont});
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EmitLabel(state, cont);
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state.builder.AddFunction({OpBranch, header});
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EmitLabel(state, merge);
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state.builder.AddFunction({OpMemoryBarrier, ConstantU32(state, scope),
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ConstantU32(state, MemorySemanticsAcquireRelease | memory)});
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return observed;
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}
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_INTERNAL_H_ */
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