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refactor(shader): centralize typed resource metadata
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@@ -363,8 +363,7 @@ void EmitExport(ValueEmitContext& ctx, const IR::Inst& inst) {
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bool EmitValueFlow(ValueEmitContext& ctx, const IR::Inst& inst) {
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auto& state = ctx.state;
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switch (inst.GetOpcode()) {
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case IR::ValueOpcode::Identity:
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case IR::ValueOpcode::ConditionRef: ctx.Define(inst, ctx.Arg(inst, 0)); return true;
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case IR::ValueOpcode::Identity: ctx.Define(inst, ctx.Arg(inst, 0)); return true;
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case IR::ValueOpcode::Void:
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case IR::ValueOpcode::Reference:
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case IR::ValueOpcode::ReferenceU32:
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