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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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@@ -129,6 +129,14 @@ static void WriteImpl(std::string_view text, fmt::text_style style = {}) {
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}
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}
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void WriteToConsoleAndLog(std::string_view text) {
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WriteImpl(text);
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if (g_initialized && g_direction != Direction::Console) {
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WriteStdout(text);
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}
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Flush();
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}
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void WriteFatal(std::string_view text) {
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if (g_direction == Direction::Silent || !g_initialized) {
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WriteStdout(text);
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