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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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@@ -25,6 +25,7 @@ Direction GetDirection();
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bool IsSilent();
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void Write(std::string_view text);
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void Write(fmt::text_style style, std::string_view text);
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void WriteToConsoleAndLog(std::string_view text);
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void WriteFatal(std::string_view text);
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void WriteFatal(fmt::text_style style, std::string_view text);
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void Flush();
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