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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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@@ -89,12 +89,7 @@ template <typename... Args>
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void PipelineCacheLog(fmt::format_string<Args...> format, Args&&... args) {
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auto message = fmt::format(format, std::forward<Args>(args)...);
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message += '\n';
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if (Log::GetDirection() != Log::Direction::Console) {
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std::fwrite(message.data(), 1, message.size(), stdout);
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std::fflush(stdout);
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}
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Log::Write(message);
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Log::Flush();
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Log::WriteToConsoleAndLog(message);
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}
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bool ReadShaderGuestMemory(void*, uint64_t address, uint32_t* value) {
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