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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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@@ -1,6 +1,9 @@
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#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
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#include "common/logging/log.h"
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#include <algorithm>
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#include <atomic>
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namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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namespace {
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@@ -500,6 +503,31 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
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state.builder.AddFunction(spv::OpStore, MeshOutputPointer(state, kind, exp.index),
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value);
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} else if (exp.kind == IR::ExportTargetKind::Position) {
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if (state.invalid_position_clip_distance != UINT32_MAX) {
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const auto zero = state.builder.Constant(spv::OpConstantNull, TypeF32Vector(state, 4));
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const auto equal = state.builder.AllocateId();
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const auto invalid = state.builder.AllocateId();
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const auto distance = state.builder.AllocateId();
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const auto distance_pointer = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpFOrdEqual, TypeBoolVector(state, 4), equal,
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value, zero);
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state.builder.AddFunction(spv::OpAll, TypeBool(state), invalid, equal);
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// Zero at valid vertices makes a primitive containing an invalid position
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// collapse to its remaining edge, before the undefined 0/0 perspective divide.
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state.builder.AddFunction(spv::OpSelect, TypeF32(state), distance, invalid,
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ConstantF32Value(state, -1.0f),
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ConstantF32Value(state, 0.0f));
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state.builder.AddFunction(
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spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
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distance_pointer, state.clip_distance_variable,
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ConstantU32(state, state.invalid_position_clip_distance));
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state.builder.AddFunction(spv::OpStore, distance_pointer, distance);
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static std::atomic_bool logged = false;
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if (!logged.exchange(true, std::memory_order_relaxed)) {
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Log::WriteToConsoleAndLog(
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"Shader: emitted zero-position clip guard\n");
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}
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}
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(
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spv::OpAccessChain,
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