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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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@@ -116,6 +116,7 @@ struct EmitterState {
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uint32_t per_vertex_variable = 0;
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uint32_t point_size_variable = 0;
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uint32_t clip_distance_variable = 0;
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uint32_t invalid_position_clip_distance = UINT32_MAX;
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uint32_t cull_distance_variable = 0;
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uint32_t layer_variable = 0;
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uint32_t viewport_index_variable = 0;
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