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https://github.com/KytyPS5/KytyPS5.git
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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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@@ -476,6 +476,15 @@ void DefineOutputs(EmitterState& state) {
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DefineMeshOutputs(state);
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return;
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}
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if (state.program.stage == ShaderType::Vertex && clip_distance_count + cull_distance_count < 8u &&
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std::ranges::any_of(state.outputs, [](const OutputBinding& output) {
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return output.kind == IR::StageOutputKind::Position;
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})) {
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// Reserve one plane for the enabled PA_CL_CLIP_CNTL clipping-error cull.
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state.invalid_position_clip_distance = clip_distance_count++;
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state.outputs.push_back({{IR::StageOutputKind::ClipDistance,
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state.invalid_position_clip_distance, 0, "gl_ClipDistance"}});
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}
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const auto BuiltIn = [&](uint32_t& variable, uint32_t type, const char* name,
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spv::BuiltIn builtin) {
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if (variable == 0) {
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