shader: simplify image resource semantics

This commit is contained in:
nmzik
2026-09-02 11:37:39 +04:00
parent 93be8c201b
commit 86e3c90e32
17 changed files with 381 additions and 513 deletions
@@ -236,11 +236,10 @@ static bool IsSupportedSampledColorResource(const ShaderRecompiler::IR::ImageRes
break;
default: break;
}
const bool sampled_kind = ShaderRecompiler::IR::ImageResourceKindMatches(
resource.kind, ShaderRecompiler::IR::ImageResourceClass::Sampled);
return sampled_kind && supported_dimension &&
resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
!resource.written && !resource.atomic && !resource.depth_compare;
return resource.resource_class == ShaderRecompiler::IR::ImageResourceClass::Sampled &&
resource.numeric_class != Prospero::TextureNumericClass::Unsupported &&
supported_dimension && resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None &&
resource.read && !resource.written && !resource.atomic && !resource.depth_compare;
}
TargetTextureViewInfo ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
@@ -394,15 +393,17 @@ static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource
TileGetTexturePitch(descriptor.Format(), static_cast<uint32_t>(descriptor.Width5()) + 1u,
descriptor.TileMode());
EXIT("unsupported sampled depth target: resource=%d descriptor=%d encoding=%d format=%d "
"kind=%u dimension=%u mip_mode=%u read=%d written=%d atomic=%d compare=%d "
"class=%u numeric=%u dimension=%u mip_mode=%u read=%d written=%d atomic=%d compare=%d "
"guest_format=%u swizzle=0x%03x image_format=%d view_format=%d image_layers=%u "
"descriptor_type=%u base_array=%u depth=%u descriptor_pitch=%u target_pitch=%u "
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
" dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
resource_ok, descriptor_ok, encoding_ok, format_ok, static_cast<uint32_t>(resource.kind),
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
resource.read, resource.written, resource.atomic, resource.depth_compare,
static_cast<uint32_t>(descriptor.Format()), descriptor.DstSelXYZW(),
resource_ok, descriptor_ok, encoding_ok, format_ok,
static_cast<uint32_t>(resource.resource_class),
static_cast<uint32_t>(resource.numeric_class), static_cast<uint32_t>(resource.dimension),
static_cast<uint32_t>(resource.mip_mode), resource.read, resource.written, resource.atomic,
resource.depth_compare, static_cast<uint32_t>(descriptor.Format()),
descriptor.DstSelXYZW(),
image == nullptr ? static_cast<int>(vk::Format::eUndefined)
: static_cast<int>(image->info.pixel_format),
static_cast<int>(view_format), image == nullptr ? 0u : image->info.resources.layers,
@@ -515,8 +516,7 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
const bool resource_ok = IsSupportedStorageImageResource(resource);
const bool descriptor_ok = IsSupportedStorageTextureDescriptor(resource, descriptor);
const bool encoding_ok = IsSupportedStorageTextureEncoding(resource, descriptor);
const bool uint_resource =
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
const bool uint_resource = resource.numeric_class == Prospero::TextureNumericClass::Uint;
const bool raw_sint_storage = format == Prospero::BufferFormat::k32SInt && uint_resource &&
resource.written && !resource.read && !resource.atomic;
const auto numeric_class = Prospero::SampledTextureNumericClass(format);
@@ -530,17 +530,19 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
return;
}
EXIT("unsupported storage texture: resource=%d descriptor=%d encoding=%d format=%d "
"kind=%u dimension=%u mip_mode=%u atomic=%d compare=%d "
"class=%u numeric=%u dimension=%u mip_mode=%u atomic=%d compare=%d "
"base_level=%u last_level=%u max_mip=%u min_lod=%u base_array=%u bc=%u msaa=%d "
"depth_tile_bpe=%u swizzle_ok=%d "
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
" extent=%ux%ux%u type=%u format=%u tile=%u swizzle=0x%03x read=%d written=%d "
"dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
resource_ok, descriptor_ok, encoding_ok, format_ok, static_cast<uint32_t>(resource.kind),
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
resource.atomic, resource.depth_compare, descriptor.BaseLevel(), descriptor.LastLevel(),
descriptor.MaxMip(), descriptor.MinLod(), descriptor.BaseArray5(), descriptor.BCSwizzle(),
descriptor.MsaaDepth(), Prospero::RenderTargetBytesPerElement(format),
resource_ok, descriptor_ok, encoding_ok, format_ok,
static_cast<uint32_t>(resource.resource_class),
static_cast<uint32_t>(resource.numeric_class), static_cast<uint32_t>(resource.dimension),
static_cast<uint32_t>(resource.mip_mode), resource.atomic, resource.depth_compare,
descriptor.BaseLevel(), descriptor.LastLevel(), descriptor.MaxMip(), descriptor.MinLod(),
descriptor.BaseArray5(), descriptor.BCSwizzle(), descriptor.MsaaDepth(),
Prospero::RenderTargetBytesPerElement(format),
IsValidImageSwizzle(descriptor.DstSelXYZW()), descriptor.Base40(), size,
static_cast<uint32_t>(descriptor.Width5()) + 1u,
static_cast<uint32_t>(descriptor.Height5()) + 1u,
@@ -557,13 +559,16 @@ struct NullImageSpec {
};
static NullImageSpec NullTextureSpec(const ShaderRecompiler::IR::ImageResource& resource) {
if (resource.kind == ShaderRecompiler::IR::ResourceKind::ImageSint) {
return {vk::Format::eR32Sint, Prospero::BufferFormat::k32SInt};
switch (resource.numeric_class) {
case Prospero::TextureNumericClass::Float:
return {vk::Format::eR32Sfloat, Prospero::BufferFormat::k32Float};
case Prospero::TextureNumericClass::Uint:
return {vk::Format::eR32Uint, Prospero::BufferFormat::k32UInt};
case Prospero::TextureNumericClass::Sint:
return {vk::Format::eR32Sint, Prospero::BufferFormat::k32SInt};
case Prospero::TextureNumericClass::Unsupported: break;
}
const bool uint_image = resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint ||
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint;
return uint_image ? NullImageSpec {vk::Format::eR32Uint, Prospero::BufferFormat::k32UInt}
: NullImageSpec {vk::Format::eR32Sfloat, Prospero::BufferFormat::k32Float};
EXIT("null image has unsupported numeric class\n");
}
static TextureCache::ImageDesc NullTextureDesc(const ShaderRecompiler::IR::ImageResource& resource,
@@ -731,15 +736,16 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
!msaa_tile || (descriptor.MsaaDepth() && !depth_tile) ||
(!msaa_array && (descriptor.Depth() != 0 || descriptor.BaseArray5() != 0))))) {
EXIT("unsupported texture mip view: base=%u last=%u levels=%u max=%u type=%u tile=%u "
"kind=%u dimension=%u mip_mode=%u read=%d written=%d "
"class=%u numeric=%u dimension=%u mip_mode=%u read=%d written=%d "
"dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
base_level, last_level, levels, descriptor.MaxMip(),
static_cast<uint32_t>(descriptor.Type()), static_cast<uint32_t>(tile),
static_cast<uint32_t>(resource.kind), static_cast<uint32_t>(resource.dimension),
static_cast<uint32_t>(resource.mip_mode), resource.read, resource.written,
descriptor.fields[0], descriptor.fields[1], descriptor.fields[2], descriptor.fields[3],
descriptor.fields[4], descriptor.fields[5], descriptor.fields[6],
descriptor.fields[7]);
static_cast<uint32_t>(resource.resource_class),
static_cast<uint32_t>(resource.numeric_class),
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
resource.read, resource.written, descriptor.fields[0], descriptor.fields[1],
descriptor.fields[2], descriptor.fields[3], descriptor.fields[4], descriptor.fields[5],
descriptor.fields[6], descriptor.fields[7]);
}
const auto samples = multisampled ? 1u << last_level : 1u;
const auto view_levels =
@@ -749,28 +755,12 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
const auto surface_format = TextureGetSurfaceFormatInfo(format);
const bool shader_conversion =
surface_format.conversion_format != Prospero::BufferFormat::kInvalid;
Prospero::TextureNumericClass resource_numeric_class =
Prospero::TextureNumericClass::Unsupported;
switch (resource.kind) {
case ShaderRecompiler::IR::ResourceKind::Image:
resource_numeric_class = Prospero::TextureNumericClass::Float;
break;
case ShaderRecompiler::IR::ResourceKind::ImageUint:
resource_numeric_class = Prospero::TextureNumericClass::Uint;
break;
case ShaderRecompiler::IR::ResourceKind::ImageSint:
resource_numeric_class = Prospero::TextureNumericClass::Sint;
break;
default: break;
}
const bool sampled_numeric_class =
storage || resource_numeric_class == Prospero::SampledTextureNumericClass(format);
if (!storage &&
ShaderRecompiler::IR::ImageResourceKindMatches(
resource.kind, ShaderRecompiler::IR::ImageResourceClass::Sampled) &&
storage || resource.numeric_class == Prospero::SampledTextureNumericClass(format);
if (!storage && resource.resource_class == ShaderRecompiler::IR::ImageResourceClass::Sampled &&
!sampled_numeric_class) {
EXIT("sampled image numeric class mismatch: kind=%u format=%u addr=0x%016" PRIx64 "\n",
static_cast<uint32_t>(resource.kind), static_cast<uint32_t>(format), address);
EXIT("sampled image numeric class mismatch: numeric=%u format=%u addr=0x%016" PRIx64 "\n",
static_cast<uint32_t>(resource.numeric_class), static_cast<uint32_t>(format), address);
}
const bool volume = type == Prospero::ImageType::kColor3D;