refactor(shader): reduce dispatcher state overhead

This commit is contained in:
nmzik
2026-08-19 10:56:38 +02:00
parent 6e9f162bd4
commit 87166eed94
9 changed files with 557 additions and 124 deletions
@@ -380,18 +380,18 @@ struct ValueEmitContext {
const IR::MemoryInfo& Memory(const IR::Inst& inst) const;
const IR::ExportInfo& Export(const IR::Inst& inst) const;
uint32_t Label(const IR::Block* block) const;
size_t BlockIndex(const IR::Block* block) const;
void Fail(const IR::Inst& inst, const char* reason);
EmitterState& state;
const IR::ValueProgram& program;
std::unordered_map<const IR::Inst*, uint32_t> definitions;
std::unordered_map<const IR::Block*, uint32_t> labels;
const std::unordered_map<const IR::Inst*, uint32_t>* dispatcher_spills = nullptr;
const IR::Block* current_block = nullptr;
uint32_t scratch_u32_variable = 0;
bool failed = false;
std::string error;
EmitterState& state;
const IR::ValueProgram& program;
std::unordered_map<const IR::Inst*, uint32_t> definitions;
std::unordered_map<const IR::Block*, uint32_t> labels;
const std::unordered_map<const IR::Inst*, uint32_t>* dispatcher_spills = nullptr;
std::unordered_map<const IR::Inst*, std::pair<uint32_t, uint32_t>> dispatcher_block_loads;
const IR::Block* current_block = nullptr;
uint32_t scratch_u32_variable = 0;
bool failed = false;
std::string error;
};
enum class VertexInputScalarKind { Float, Sint, Uint };