graphics: fix initialization

This commit is contained in:
nmzik
2026-07-21 07:33:01 +02:00
parent 0a5f78c727
commit 8a4600c5e9
16 changed files with 39 additions and 170 deletions
+1 -4
View File
@@ -33,7 +33,6 @@ struct VulkanFramebuffer;
struct RenderDepthInfo;
struct RenderColorInfo;
class BufferCache;
class RenderContext;
struct HtileClearTarget {
uint64_t address = 0;
@@ -162,9 +161,7 @@ void RenderDrawIndexAuto(uint64_t submit_id, RenderCommandBuffer& buffer, uint32
void RenderDispatchDirect(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t thread_group_x,
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
void GraphicsRenderInit();
void GraphicsRenderCreateContext();
void GraphicsRenderSetContext(RenderContext& context);
void GraphicsRenderInit(GraphicContext& graphics);
void GraphicsRenderReleaseThreadCommandPools();
[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,