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graphics: fix initialization
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@@ -33,7 +33,6 @@ struct VulkanFramebuffer;
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struct RenderDepthInfo;
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struct RenderColorInfo;
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class BufferCache;
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class RenderContext;
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struct HtileClearTarget {
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uint64_t address = 0;
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@@ -162,9 +161,7 @@ void RenderDrawIndexAuto(uint64_t submit_id, RenderCommandBuffer& buffer, uint32
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void RenderDispatchDirect(uint64_t submit_id, RenderCommandBuffer& buffer, uint32_t thread_group_x,
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uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
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void GraphicsRenderInit();
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void GraphicsRenderCreateContext();
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void GraphicsRenderSetContext(RenderContext& context);
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void GraphicsRenderInit(GraphicContext& graphics);
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void GraphicsRenderReleaseThreadCommandPools();
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[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
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