mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 10:56:58 +02:00
support storage descriptors and tracked image aliases
This commit is contained in:
@@ -156,9 +156,60 @@ NativeSamplerDescriptor(const ShaderRecompiler::IR::DescriptorValue& descriptor)
|
||||
}
|
||||
|
||||
static BufferView NativeStorageBuffer(uint64_t submit_id, CommandBuffer* command_buffer,
|
||||
const ShaderBufferResource& descriptor,
|
||||
const ShaderRecompiler::IR::BufferResource& resource) {
|
||||
const ShaderBufferResource& descriptor,
|
||||
const ShaderRecompiler::IR::BufferResource& resource) {
|
||||
BufferView result;
|
||||
// Bind a null buffer when these four dwords are
|
||||
// the tracked prefix of an active image sharp. Image validity is encoded by dword 3 bit 31.
|
||||
if (resource.image_alias != ShaderRecompiler::IR::BufferResource::NoImageAlias &&
|
||||
(descriptor.Type() & 2u) != 0) {
|
||||
BindNullStorageBuffer(command_buffer, &result);
|
||||
return result;
|
||||
}
|
||||
// Buffer TYPE is zero. A nonzero value means a buffer instruction received the first four
|
||||
// dwords of an image sharp without a tracked image alias; support the known write-only path.
|
||||
if (descriptor.Type() != 0) {
|
||||
ShaderTextureResource texture {};
|
||||
std::copy_n(descriptor.fields, 4, texture.fields);
|
||||
const auto width = static_cast<uint32_t>(texture.Width5()) + 1u;
|
||||
const auto height = static_cast<uint32_t>(texture.Height5()) + 1u;
|
||||
const auto format = texture.Format();
|
||||
const auto tile = texture.TileMode();
|
||||
const auto type = texture.Type();
|
||||
const auto address = texture.Base40();
|
||||
const auto pitch = TileGetTexturePitch(format, width, 1, tile);
|
||||
TileSizeAlign footprint {};
|
||||
TileGetTextureTotalSize(format, width, height, 1, pitch, 1, tile, false, &footprint);
|
||||
const bool supported =
|
||||
resource.formatted && resource.written && !resource.read && !resource.atomic &&
|
||||
format == Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UInt) &&
|
||||
tile == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) &&
|
||||
type == Prospero::GpuEnumValue(Prospero::ImageType::kColor2D) &&
|
||||
texture.DstSelXYZW() == DstSel(4, 5, 6, 7) && address != 0 && footprint.size != 0 &&
|
||||
footprint.align == 65536;
|
||||
if (!supported) {
|
||||
EXIT("unsupported texture descriptor used as storage buffer: type=%u format=%u"
|
||||
" tile=%u swizzle=0x%03x extent=%ux%u read=%d written=%d formatted=%d atomic=%d\n",
|
||||
type, format, tile, texture.DstSelXYZW(), width, height, resource.read,
|
||||
resource.written, resource.formatted, resource.atomic);
|
||||
}
|
||||
auto* ctx = g_render_ctx->GetGraphicCtx();
|
||||
g_render_ctx->GetBufferCache()->ValidateGpuAccess(address, footprint.size, false, true);
|
||||
auto binding = g_render_ctx->GetBufferCache()->ObtainBuffer(
|
||||
command_buffer, ctx, address, footprint.size, true, false, true);
|
||||
const auto alignment = ctx->StorageMinAlignment();
|
||||
if (alignment == 0 || binding.second % alignment != 0 ||
|
||||
footprint.size > ctx->GetPhysicalDeviceProperties().limits.maxStorageBufferRange) {
|
||||
EXIT("texture-backed storage buffer binding is unsupported: addr=0x%016" PRIx64
|
||||
" size=0x%016" PRIx64 " offset=0x%016" PRIx64 " alignment=0x%016" PRIx64 "\n",
|
||||
address, footprint.size, static_cast<uint64_t>(binding.second),
|
||||
static_cast<uint64_t>(alignment));
|
||||
}
|
||||
result.buffer = binding.first;
|
||||
result.offset = binding.second;
|
||||
result.range = footprint.size;
|
||||
return result;
|
||||
}
|
||||
const auto address = descriptor.Base48();
|
||||
const auto stride = descriptor.Stride();
|
||||
const auto records = descriptor.NumRecords();
|
||||
@@ -247,7 +298,9 @@ static bool IsSupportedSampledColorResource(const ShaderRecompiler::IR::ImageRes
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
return resource.kind == ShaderRecompiler::IR::ResourceKind::Image && supported_dimension &&
|
||||
const bool sampled_kind = resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
|
||||
resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint;
|
||||
return sampled_kind && supported_dimension &&
|
||||
resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
|
||||
!resource.written && !resource.atomic && !resource.depth_compare;
|
||||
}
|
||||
@@ -268,6 +321,10 @@ ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
? TargetTextureViewInfo {VK_IMAGE_VIEW_TYPE_2D, 0, 1}
|
||||
: TargetTextureViewInfo {};
|
||||
case Prospero::ImageType::kColor2DArray:
|
||||
if (resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
|
||||
base_layer == 0 && image_layers == 1) {
|
||||
return {VK_IMAGE_VIEW_TYPE_2D, 0, 1};
|
||||
}
|
||||
return resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray &&
|
||||
base_layer < image_layers
|
||||
? TargetTextureViewInfo {VK_IMAGE_VIEW_TYPE_2D_ARRAY, base_layer,
|
||||
@@ -321,20 +378,21 @@ static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource
|
||||
TileGetTexturePitch(descriptor.Format(), static_cast<uint32_t>(descriptor.Width5()) + 1u, 1,
|
||||
descriptor.TileMode());
|
||||
EXIT("unsupported sampled depth target: resource=%d descriptor=%d encoding=%d format=%d "
|
||||
"kind=%u dimension=%u mip=%u read=%d written=%d atomic=%d compare=%d "
|
||||
"image_format=%d view_format=%d image_layers=%u descriptor_type=%u base_array=%u "
|
||||
"depth=%u descriptor_pitch=%u target_pitch=%u fields=%08x/%08x/%08x/%08x/%08x/"
|
||||
"%08x/%08x/%08x addr=0x%016" PRIx64 " size=0x%016" PRIx64 "\n",
|
||||
resource_ok, descriptor_ok, encoding_ok, format_ok,
|
||||
static_cast<uint32_t>(resource.kind), static_cast<uint32_t>(resource.dimension),
|
||||
static_cast<uint32_t>(resource.mip_mode), resource.read, resource.written, resource.atomic,
|
||||
resource.depth_compare,
|
||||
"kind=%u dimension=%u mip_mode=%u read=%d written=%d atomic=%d compare=%d "
|
||||
"guest_format=%u swizzle=0x%03x image_format=%d view_format=%d image_layers=%u "
|
||||
"descriptor_type=%u base_array=%u depth=%u descriptor_pitch=%u target_pitch=%u "
|
||||
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
|
||||
" dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
|
||||
resource_ok, descriptor_ok, encoding_ok, format_ok, static_cast<uint32_t>(resource.kind),
|
||||
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
|
||||
resource.read, resource.written, resource.atomic, resource.depth_compare,
|
||||
descriptor.Format(), descriptor.DstSelXYZW(),
|
||||
image == nullptr ? static_cast<int>(VK_FORMAT_UNDEFINED) : static_cast<int>(image->format),
|
||||
static_cast<int>(view_format), image == nullptr ? 0u : image->layers, descriptor.Type(),
|
||||
descriptor.BaseArray5(), descriptor.Depth(), descriptor_pitch,
|
||||
image == nullptr ? 0u : image->guest_pitch, descriptor.fields[0], descriptor.fields[1],
|
||||
descriptor.fields[2], descriptor.fields[3], descriptor.fields[4], descriptor.fields[5],
|
||||
descriptor.fields[6], descriptor.fields[7], descriptor.Base40(), size);
|
||||
image == nullptr ? 0u : image->guest_pitch, descriptor.Base40(), size,
|
||||
descriptor.fields[0], descriptor.fields[1], descriptor.fields[2], descriptor.fields[3],
|
||||
descriptor.fields[4], descriptor.fields[5], descriptor.fields[6], descriptor.fields[7]);
|
||||
}
|
||||
|
||||
static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
@@ -362,8 +420,10 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
|
||||
const bool supported_swizzle =
|
||||
IsSupportedStorageSwizzle(descriptor.Format(), descriptor.DstSelXYZW()) &&
|
||||
(descriptor.DstSelXYZW() == DstSel(4, 5, 6, 7) || !resource.read);
|
||||
return (is_2d || is_2d_array || is_3d) && supported_tile && descriptor.BaseLevel() == 0 &&
|
||||
descriptor.LastLevel() == 0 && descriptor.MaxMip() == 0 && descriptor.MinLod() == 0 &&
|
||||
const bool supported_mip_view = descriptor.BaseLevel() == 0 || is_2d;
|
||||
return (is_2d || is_2d_array || is_3d) && supported_tile && supported_mip_view &&
|
||||
descriptor.BaseLevel() == descriptor.LastLevel() &&
|
||||
descriptor.LastLevel() <= descriptor.MaxMip() && descriptor.MinLod() == 0 &&
|
||||
descriptor.BaseArray5() == 0 && supported_swizzle && descriptor.BCSwizzle() == 0 &&
|
||||
!descriptor.MsaaDepth();
|
||||
}
|
||||
@@ -372,14 +432,17 @@ static bool IsSupportedStorageTextureEncoding(const ShaderTextureResource& descr
|
||||
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
|
||||
constexpr uint32_t field2_reserved_mask = 0xf0003000u;
|
||||
constexpr uint32_t field5_expected = 0x00700000u;
|
||||
constexpr uint32_t field5_max_mip_mask = 0x000000f0u;
|
||||
const uint32_t expected_field3 = descriptor.DstSelXYZW() |
|
||||
(static_cast<uint32_t>(descriptor.BaseLevel()) << 12u) |
|
||||
(static_cast<uint32_t>(descriptor.LastLevel()) << 16u) |
|
||||
(static_cast<uint32_t>(descriptor.TileMode()) << 20u) |
|
||||
(static_cast<uint32_t>(descriptor.Type()) << 28u);
|
||||
return (descriptor.fields[1] & field1_reserved_mask) == 0 &&
|
||||
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
|
||||
descriptor.fields[3] == expected_field3 && descriptor.fields[4] == descriptor.Depth() &&
|
||||
descriptor.fields[5] == field5_expected && descriptor.fields[6] == 0 &&
|
||||
descriptor.fields[7] == 0;
|
||||
(descriptor.fields[5] & ~field5_max_mip_mask) == field5_expected &&
|
||||
descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
|
||||
}
|
||||
|
||||
void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
@@ -396,13 +459,28 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
return;
|
||||
}
|
||||
EXIT("unsupported storage texture: resource=%d descriptor=%d encoding=%d format=%d "
|
||||
"kind=%u dimension=%u mip_mode=%u atomic=%d compare=%d "
|
||||
"base_level=%u last_level=%u max_mip=%u min_lod=%u base_array=%u bc=%u msaa=%d "
|
||||
"depth_tile_shape=%d swizzle_ok=%d "
|
||||
"addr=0x%016" PRIx64 " size=0x%016" PRIx64
|
||||
" extent=%ux%ux%u type=%u format=%u tile=%u swizzle=0x%03x read=%d written=%d\n",
|
||||
resource_ok, descriptor_ok, encoding_ok, format_ok, descriptor.Base40(), size,
|
||||
static_cast<uint32_t>(descriptor.Width5()) + 1u,
|
||||
" extent=%ux%ux%u type=%u format=%u tile=%u swizzle=0x%03x read=%d written=%d "
|
||||
"dwords=%08x,%08x,%08x,%08x,%08x,%08x,%08x,%08x\n",
|
||||
resource_ok, descriptor_ok, encoding_ok, format_ok, static_cast<uint32_t>(resource.kind),
|
||||
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
|
||||
resource.atomic, resource.depth_compare, descriptor.BaseLevel(), descriptor.LastLevel(),
|
||||
descriptor.MaxMip(), descriptor.MinLod(), descriptor.BaseArray5(), descriptor.BCSwizzle(),
|
||||
descriptor.MsaaDepth(),
|
||||
IsSupportedStorageDepthTile(descriptor.Format(), descriptor.Type(),
|
||||
static_cast<uint32_t>(descriptor.Width5()) + 1u,
|
||||
static_cast<uint32_t>(descriptor.Height5()) + 1u,
|
||||
static_cast<uint32_t>(descriptor.Depth()) + 1u),
|
||||
IsSupportedStorageSwizzle(descriptor.Format(), descriptor.DstSelXYZW()),
|
||||
descriptor.Base40(), size, static_cast<uint32_t>(descriptor.Width5()) + 1u,
|
||||
static_cast<uint32_t>(descriptor.Height5()) + 1u,
|
||||
static_cast<uint32_t>(descriptor.Depth()) + 1u, descriptor.Type(), format,
|
||||
descriptor.TileMode(), descriptor.DstSelXYZW(), resource.read, resource.written);
|
||||
descriptor.TileMode(), descriptor.DstSelXYZW(), resource.read, resource.written,
|
||||
descriptor.fields[0], descriptor.fields[1], descriptor.fields[2], descriptor.fields[3],
|
||||
descriptor.fields[4], descriptor.fields[5], descriptor.fields[6], descriptor.fields[7]);
|
||||
}
|
||||
|
||||
void ValidateMetadataReuseTexture(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
@@ -451,6 +529,16 @@ NativeTexture(uint64_t submit_id, CommandBuffer* command_buffer,
|
||||
const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
|
||||
const auto tile = descriptor.TileMode();
|
||||
const auto format = descriptor.Format();
|
||||
const bool sampled_numeric_class =
|
||||
storage || ((resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) ==
|
||||
Prospero::IsUintTextureFormat(format));
|
||||
if (!storage &&
|
||||
(resource.kind == ShaderRecompiler::IR::ResourceKind::Image ||
|
||||
resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint) &&
|
||||
!sampled_numeric_class) {
|
||||
EXIT("sampled image numeric class mismatch: kind=%u format=%u addr=0x%016" PRIx64 "\n",
|
||||
static_cast<uint32_t>(resource.kind), format, address);
|
||||
}
|
||||
const auto view_format = TextureGetFormat(format, storage ? TextureFormatUsage::Storage
|
||||
: TextureFormatUsage::Sampled);
|
||||
const auto type = static_cast<Prospero::ImageType>(descriptor.Type());
|
||||
@@ -476,37 +564,48 @@ NativeTexture(uint64_t submit_id, CommandBuffer* command_buffer,
|
||||
descriptor.MsaaDepth();
|
||||
if (image == nullptr) {
|
||||
if (check_depth) {
|
||||
image = g_render_ctx->GetTextureCache()->FindDepthTargetByRange(address, size.size);
|
||||
image =
|
||||
g_render_ctx->GetTextureCache()->FindDepthTargetByRange(address, size.size, true);
|
||||
} else {
|
||||
image = g_render_ctx->GetTextureCache()->FindRenderTargetByRange(command_buffer,
|
||||
address, size.size);
|
||||
}
|
||||
if (image != nullptr) {
|
||||
if (check_depth) {
|
||||
ValidateDepthTargetBinding(resource, descriptor, image, view_format, size.size);
|
||||
view = SelectSampledDepthView(image->format, view_format, swizzle);
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
static std::atomic_uint log_count {0};
|
||||
if (log_count.fetch_add(1, std::memory_order_relaxed) < 64) {
|
||||
LOGF("SampledDepthTarget: bind addr=0x%016" PRIx64 " size=0x%016" PRIx64
|
||||
" format=%d view=%d\n",
|
||||
address, size.size, static_cast<int>(image->format), view);
|
||||
}
|
||||
const bool uint_reinterpret =
|
||||
IsSupportedSampledDepthUintResource(resource) &&
|
||||
IsSupportedDepthTargetDescriptor(descriptor, *image) &&
|
||||
IsSupportedDepthTextureEncoding(descriptor) &&
|
||||
IsDepthUintTextureReinterpretation(image->format, descriptor.Format(),
|
||||
view_format);
|
||||
const bool uint_storage_reinterpret =
|
||||
storage && IsSupportedStorageImageResource(resource) &&
|
||||
IsSupportedStorageTextureDescriptor(resource, descriptor) &&
|
||||
IsSupportedStorageTextureEncoding(descriptor) &&
|
||||
IsDepthUintTextureReinterpretation(image->format, descriptor.Format(),
|
||||
view_format);
|
||||
if (uint_reinterpret || uint_storage_reinterpret) {
|
||||
image = nullptr;
|
||||
} else {
|
||||
ValidateDepthTargetBinding(resource, descriptor, image, view_format, size.size);
|
||||
view = SelectSampledDepthView(image->format, view_format, swizzle);
|
||||
}
|
||||
} else {
|
||||
if (!(storage ? IsSupportedStorageImageResource(resource)
|
||||
: IsSupportedSampledColorResource(resource)) ||
|
||||
image->type != VulkanImageType::RenderTexture || width != image->extent.width ||
|
||||
height != image->extent.height ||
|
||||
(storage ? levels != 1 || base_level != 0
|
||||
(storage ? levels != image->mip_levels || base_level != 0
|
||||
: levels != image->mip_levels || base_level >= levels) ||
|
||||
target_view.type == VK_IMAGE_VIEW_TYPE_MAX_ENUM ||
|
||||
target_view.base_layer >= image->layers ||
|
||||
target_view.layer_count > image->layers - target_view.base_layer) {
|
||||
EXIT("unsupported cached render-target image view: storage=%d resource=%u"
|
||||
EXIT("unsupported cached render-target image view: storage=%d resource=%u "
|
||||
"dimension=%u"
|
||||
" image_type=%u layers=%u extent=%ux%u/%ux%u depth=%u"
|
||||
" levels=%u/%u base_level=%u base_array=%u descriptor_type=%u\n",
|
||||
storage, static_cast<uint32_t>(resource.kind),
|
||||
static_cast<uint32_t>(resource.dimension),
|
||||
static_cast<uint32_t>(image->type), image->layers, width, height,
|
||||
image->extent.width, image->extent.height, depth, levels,
|
||||
image->mip_levels, base_level, descriptor.BaseArray5(),
|
||||
@@ -528,10 +627,10 @@ NativeTexture(uint64_t submit_id, CommandBuffer* command_buffer,
|
||||
target_view.layer_count);
|
||||
}
|
||||
}
|
||||
if (image_view == nullptr && image->image_view[view] == nullptr) {
|
||||
if (image != nullptr && image_view == nullptr && image->image_view[view] == nullptr) {
|
||||
EXIT("required cached texture image view is missing\n");
|
||||
}
|
||||
if (storage) {
|
||||
if (storage && image != nullptr) {
|
||||
g_render_ctx->GetTextureCache()->MarkGpuWritten(image);
|
||||
}
|
||||
}
|
||||
@@ -540,11 +639,32 @@ NativeTexture(uint64_t submit_id, CommandBuffer* command_buffer,
|
||||
const auto video = Presentation::DisplayBufferFind(address);
|
||||
if (video.image != nullptr) {
|
||||
if (storage) {
|
||||
EXIT("storage access to a video-out surface is unsupported\n");
|
||||
}
|
||||
image = video.image;
|
||||
if (!storage && swizzle == DstSel(6, 5, 4, 7)) {
|
||||
view = VulkanImage::VIEW_BGRA;
|
||||
const bool exact =
|
||||
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint &&
|
||||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
|
||||
!resource.read && resource.written && !resource.atomic &&
|
||||
format == Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8UInt) &&
|
||||
view_format == VK_FORMAT_R8G8B8A8_UINT && swizzle == DstSel(6, 5, 4, 7) &&
|
||||
width == video.image->extent.width && height == video.image->extent.height &&
|
||||
depth == 1 && levels == 1 && base_level == 0 && view_levels == 1 &&
|
||||
type == Prospero::ImageType::kColor2D && video.size == size.size &&
|
||||
video.pitch == pitch &&
|
||||
(video.image->format == VK_FORMAT_R8G8B8A8_SRGB ||
|
||||
video.image->format == VK_FORMAT_B8G8R8A8_SRGB) &&
|
||||
video.image->image_view[VulkanImage::VIEW_STORAGE] != nullptr;
|
||||
if (!exact) {
|
||||
EXIT("unsupported storage access to video-out surface: format=%u view=%d"
|
||||
" extent=%ux%u size=0x%016" PRIx64 " pitch=%u\n",
|
||||
format, static_cast<int>(view_format), width, height, size.size, pitch);
|
||||
}
|
||||
image = video.image;
|
||||
view = VulkanImage::VIEW_STORAGE;
|
||||
g_render_ctx->GetTextureCache()->MarkGpuWritten(image);
|
||||
} else {
|
||||
image = video.image;
|
||||
if (swizzle == DstSel(6, 5, 4, 7)) {
|
||||
view = VulkanImage::VIEW_BGRA;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -578,6 +698,9 @@ NativeTexture(uint64_t submit_id, CommandBuffer* command_buffer,
|
||||
image = texture_cache->FindStorageTexture(command_buffer, g_render_ctx->GetGraphicCtx(),
|
||||
info);
|
||||
view = VulkanImage::VIEW_DEFAULT;
|
||||
image_view = texture_cache->GetStorageTextureStorageView(
|
||||
g_render_ctx->GetGraphicCtx(), static_cast<StorageTextureVulkanImage*>(image),
|
||||
base_level);
|
||||
} else {
|
||||
image = texture_cache->FindTexture(command_buffer, g_render_ctx->GetGraphicCtx(), info,
|
||||
metadata_read);
|
||||
@@ -589,7 +712,9 @@ NativeTexture(uint64_t submit_id, CommandBuffer* command_buffer,
|
||||
}
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(image == nullptr);
|
||||
if (resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray) {
|
||||
if (NeedsStaticSampledArrayView(resource.dimension ==
|
||||
ShaderRecompiler::Decoder::ImageDimension::Dim2DArray,
|
||||
image_view != nullptr)) {
|
||||
view = SelectSampledTextureArrayView(image, view);
|
||||
}
|
||||
return {image, view, image_view};
|
||||
|
||||
@@ -111,7 +111,7 @@ bool ResolveHtileClearTarget(const HW::DepthRenderTarget& z, uint64_t descriptor
|
||||
}
|
||||
}
|
||||
|
||||
const bool size_xy_valid = z.size.valid && (z.size.x_max != 0 || z.size.y_max != 0);
|
||||
const bool size_xy_valid = z.size.valid;
|
||||
const bool wh_valid = z.width_height_valid && z.width != 0 && z.height != 0;
|
||||
if (!size_xy_valid && !wh_valid) {
|
||||
// Prospero emits an exact full-surface metadata descriptor even
|
||||
@@ -281,18 +281,6 @@ static bool TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input, cons
|
||||
if (!cache->ClearMeta(target.address)) {
|
||||
EXIT("failed to record HTile compute clear\n");
|
||||
}
|
||||
const bool descriptor_backed =
|
||||
current_references != 0 && !z.size.valid && !z.width_height_valid && !z.pitch_height_valid;
|
||||
const uint32_t source_bit = current_references == 0 ? 1u : descriptor_backed ? 2u : 4u;
|
||||
static std::atomic<uint32_t> logged_sources {0};
|
||||
if ((logged_sources.fetch_or(source_bit, std::memory_order_relaxed) & source_bit) == 0) {
|
||||
LOGF("HTileClear: native virtual clear source=%s shader=0x%016" PRIx64 " addr=0x%016" PRIx64
|
||||
" size=0x%016" PRIx64 "\n",
|
||||
current_references == 0 ? "registered"
|
||||
: descriptor_backed ? "descriptor"
|
||||
: "derived",
|
||||
program.shader_hash, target.address, target.size);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user