shader: emit bounded SPIR-V operands without temporary vectors

This commit is contained in:
nmzik
2026-10-09 01:58:39 +02:00
parent 7c6121cba5
commit 8abf99c56e
3 changed files with 26 additions and 36 deletions
@@ -382,11 +382,11 @@ uint32_t ConstantU64(EmitterState& state, uint64_t value) {
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components) {
EXIT_IF(components < 1u || components > 4u);
const auto zero = ConstantU32(state, 0);
const auto zero = ConstantU32(state, 0);
if (components == 1u) return zero;
std::vector<uint32_t> values(components, zero);
const std::array values {zero, zero, zero, zero};
return state.builder.Constant(spv::OpConstantComposite, TypeU32Composite(state, components),
values);
std::span(values).first(components));
}
uint32_t GlslStd450(EmitterState& state) {