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shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -216,9 +216,6 @@ std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo inp
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!program.shader_info_complete) {
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Fail(program, "SPIR-V emitter requires a fully planned native shader program");
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}
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if (program.info.buffers.size() > IR::ShaderInfo::MaxBuffers) {
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Fail(program, "native shader exceeds the buffer resource limit");
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}
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IR::ValidateProgram(program, true);
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program.bindings = {.push_data_start_dword = push_data_start_dword};
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EmitterState state(program, input_info, maintenance8_enabled);
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