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shader: separate indirect buffer candidates from tracked root limits
Co-authored-by: fxpw <fxpw@outlook.com>
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@@ -3456,7 +3456,7 @@ private:
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return i;
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}
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}
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if (m_info.buffers.size() >= ShaderInfo::MaxBuffers) {
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if (m_info.buffers.size() >= ShaderInfo::MaxBufferRoots) {
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return UINT32_MAX;
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}
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BufferResource resource;
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