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https://github.com/KytyPS5/KytyPS5.git
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common: SlotVector without generations
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@@ -331,22 +331,6 @@ struct TextureCacheTestAccess {
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return count;
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}
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static void AddPageOwner(TextureCache &cache, uint64_t address, ImageId id) {
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std::lock_guard lock(cache.m_lock);
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cache
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.m_image_page_table[static_cast<size_t>(
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address >> TextureCache::ImagePageTable::kPageBits)]
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.push_back(id);
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}
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static bool RemovePageOwner(TextureCache &cache, uint64_t address,
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ImageId id) {
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std::lock_guard lock(cache.m_lock);
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auto *owners = cache.m_image_page_table.Find(static_cast<size_t>(
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address >> TextureCache::ImagePageTable::kPageBits));
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return owners != nullptr && owners->Erase(id);
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}
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static void SetQueryEpoch(TextureCache &cache, uint32_t epoch) {
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std::lock_guard lock(cache.m_lock);
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cache.m_image_query_epoch = epoch;
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@@ -4347,11 +4331,8 @@ public:
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constexpr uint64_t recycled_offset = index_offset + 4 * index_page;
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const auto recycled = cache.FindBuffer(base + recycled_offset + 0x100,
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sizeof(uint32_t));
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Require(name, "slot generation reuse",
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(recycled.index == index_left.index && recycled != index_left) ||
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(recycled.index == index_right.index &&
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recycled != index_right),
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"retired Buffer slot was not reused with a new generation");
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Require(name, "slot reuse", recycled == index_left || recycled == index_right,
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"retired Buffer slot was not reused");
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const auto [resolved_left, resolved_left_offset] = cache.ObtainBuffer(
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index_begin + 0x100, sizeof(uint32_t), true, false, index_left);
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const auto [resolved_right, resolved_right_offset] =
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@@ -5465,6 +5446,28 @@ public:
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Require(name, "unmapped descriptor", !textures.IsRegionRegistered(texture(23), 0x1000u),
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"a descriptor over unmapped memory was resolved");
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// An idle view keeps the element of a freed image. Once a new image takes its slot,
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// reactivating the view must resolve the descriptor again.
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write(30, descriptor(30, Format::k8_8_8_8UNorm));
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Require(name, "idle element", acquire(unfiltered), "the view was declined");
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draw();
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const auto erased = ImageHeapTestAccess::ImageOf(heap, idle.slots[240]);
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textures.UnmapMemory(texture(30), 0x1000u);
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Require(name, "replacement", acquire(sampled), "the view was declined");
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draw();
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write(31, descriptor(31, Format::k8_8_8_8UNorm));
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Require(name, "slot reuse", acquire(sampled), "the view was declined");
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draw();
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Require(name, "reused slot",
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erased && ImageHeapTestAccess::ImageOf(heap, filtered.slots[248]) == erased,
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"the next image did not take the freed image's slot");
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Require(name, "reactivated idle view", acquire(unfiltered), "the view was declined");
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draw();
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Require(name, "reused slot element",
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ImageHeapTestAccess::ImageOf(heap, idle.slots[240]) ==
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ImageHeapTestAccess::ImageOf(heap, filtered.slots[240]),
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"a reactivated view kept an element whose image slot holds a new image");
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heap.UnmapMemory(table, table_size);
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Require(name, "unmapped table",
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ImageHeapTestAccess::MemoryCount(heap) == 0u &&
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@@ -6060,16 +6063,6 @@ public:
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large_owner) == 0,
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"large image unregister left coarse memberships behind");
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const ImageId stale{first.index, first.generation + 1};
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TextureCacheTestAccess::AddPageOwner(texture_cache, base, stale);
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const auto stale_filtered = TextureCacheTestAccess::FindImages(
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texture_cache, base, sizeof(initial), false);
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Require(name, "stale page owner filtering",
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IsOnlyImage(stale_filtered, first) &&
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TextureCacheTestAccess::RemovePageOwner(texture_cache, base,
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stale),
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"a stale generation escaped the direct page-owner lookup");
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TextureCacheTestAccess::SetQueryEpoch(texture_cache, UINT32_MAX);
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const auto wrap_results = TextureCacheTestAccess::FindImages(
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texture_cache, base, sizeof(initial), false);
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@@ -17009,9 +17002,7 @@ public:
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scheduler.EndRendering();
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RenderExecutorTestAccess::ResetBindings(executor);
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Require(name, "draw-scoped target reset",
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TextureCacheTestAccess::Owner(texture_cache,
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target_subresource_id) == nullptr &&
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!texture_cache.GetImage(target_parent_id).binding.is_target &&
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!texture_cache.GetImage(target_parent_id).binding.is_target &&
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!texture_cache.GetImage(depth_id).binding.is_target,
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"RenderExecutor retained target binding state after reset");
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@@ -48130,37 +48121,6 @@ void CheckDepthTargetFootprints() {
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std::printf("[host] %-32s ok\n", "DepthTargetFootprints");
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}
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struct SlotLifetimeProbe {
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explicit SlotLifetimeProbe(bool *destroyed) : destroyed(destroyed) {
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if (destroyed == nullptr || *destroyed) {
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EXIT("fence-lifetime probe has invalid construction state\n");
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}
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}
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~SlotLifetimeProbe() { *destroyed = true; }
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bool *destroyed = nullptr;
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};
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void CheckSlotVectorLifetime() {
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bool destroyed = false;
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Common::SlotVector<SlotLifetimeProbe> slots;
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const auto first = slots.insert(&destroyed);
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Require("SlotVectorLifetime", "inserted",
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slots.is_allocated(first) && slots.try_get(first) != nullptr &&
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!destroyed,
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"slot insertion did not expose its cache-owned object");
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slots.erase(first);
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const bool first_destroyed = destroyed;
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destroyed = false;
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const auto second = slots.insert(&destroyed);
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Require("SlotVectorLifetime", "generation",
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first_destroyed && !destroyed && first.index == second.index &&
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first != second && !slots.is_allocated(first) &&
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slots.is_allocated(second),
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"reused slot accepted a stale cache resource id");
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std::printf("[host] %-32s ok\n", "SlotVectorLifetime");
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}
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void CheckEmbeddedFetchLaneSpill() {
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std::vector<u32> code;
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code.push_back(EncodeSMovB32(0, InlineU32(0)));
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@@ -51297,7 +51257,6 @@ int main(int argc, char **argv) {
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CheckDepthFeedbackAspects();
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CheckDynamicRenderingState();
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CheckDepthTargetFootprints();
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CheckSlotVectorLifetime();
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#else
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if (argc != 1) {
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std::fprintf(stderr, "unknown test selector: %s\n", argv[1]);
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@@ -0,0 +1,103 @@
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#include "common/slotVector.h"
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <utility>
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#include <vector>
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namespace {
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void Check(bool value, const char *message) {
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if (!value) {
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std::fprintf(stderr, "SlotVectorTests: failed: %s\n", message);
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std::abort();
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}
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}
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// Non-movable like the cached Image/Buffer; counts live objects.
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struct Probe {
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Probe(int *live, uint32_t value) : live(live), value(value) { ++*live; }
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~Probe() { --*live; }
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KYTY_CLASS_NO_COPY(Probe);
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int *live;
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uint32_t value;
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};
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static_assert(sizeof(Common::SlotId) == sizeof(uint32_t));
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void TestInsertEraseReuse() {
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int live = 0;
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Common::SlotVector<Probe> slots;
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Check(!slots.is_allocated(Common::SlotId {}) && slots.try_get(Common::SlotId {}) == nullptr &&
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!slots.is_allocated(Common::SlotId {0}),
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"an empty vector reported an allocated slot");
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const auto a = slots.insert(&live, 0u);
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const auto b = slots.insert(&live, 1u);
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const auto c = slots.insert(&live, 2u);
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Check(a.index == 0 && b.index == 1 && c.index == 2 && live == 3,
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"fresh slots were not handed out in order");
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Check(slots.is_allocated(b) && slots.try_get(b) == &slots[b] && slots[b].value == 1,
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"an inserted slot did not expose its object");
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Check(!slots.is_allocated(Common::SlotId {3}), "an unused slot reported an object");
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slots.erase(b);
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slots.erase(a);
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Check(live == 1 && !slots.is_allocated(a) && !slots.is_allocated(b) &&
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slots.try_get(b) == nullptr && slots.is_allocated(c),
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"erase did not destroy and free exactly its slot");
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// Freed indices are reused most recently freed first, with the same plain id.
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const auto reused_a = slots.insert(&live, 0u);
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const auto reused_b = slots.insert(&live, 1u);
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const auto d = slots.insert(&live, 3u);
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Check(reused_a == a && reused_b == b && d.index == 3 && live == 4,
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"freed slots were not reused in LIFO order");
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Check(slots[reused_a].value == 0 && slots[reused_b].value == 1,
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"a reused slot did not expose its new object");
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}
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void TestForEachAndStability() {
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int live = 0;
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{
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Common::SlotVector<Probe> slots;
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const auto first = slots.insert(&live, 0u);
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Probe *const first_address = &slots[first];
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// Cross several chunks; earlier objects must keep their address.
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std::vector<Common::SlotId> ids {first};
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for (uint32_t i = 1; i < 1000; ++i) {
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ids.push_back(slots.insert(&live, i));
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}
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Check(&slots[first] == first_address && live == 1000,
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"growing the vector moved a stored object");
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std::vector<uint32_t> expected;
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for (uint32_t i = 0; i < 1000; ++i) {
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if (i % 3 == 0) {
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slots.erase(ids[i]);
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} else {
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expected.push_back(i);
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}
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}
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std::vector<uint32_t> visited;
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std::as_const(slots).ForEach([&](Common::SlotId id, const Probe &probe) {
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Check(probe.value == id.index, "ForEach passed an id that does not match its object");
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visited.push_back(id.index);
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});
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Check(visited == expected && live == static_cast<int>(expected.size()),
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"ForEach did not visit exactly the live slots in index order");
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}
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Check(live == 0, "destroying the vector did not destroy every live object exactly once");
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}
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} // namespace
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int main() {
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TestInsertEraseReuse();
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TestForEachAndStability();
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std::puts("SlotVectorTests: all cases passed");
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return 0;
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}
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