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common: SlotVector without generations
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#include "common/slotVector.h"
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <utility>
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#include <vector>
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namespace {
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void Check(bool value, const char *message) {
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if (!value) {
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std::fprintf(stderr, "SlotVectorTests: failed: %s\n", message);
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std::abort();
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}
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}
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// Non-movable like the cached Image/Buffer; counts live objects.
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struct Probe {
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Probe(int *live, uint32_t value) : live(live), value(value) { ++*live; }
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~Probe() { --*live; }
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KYTY_CLASS_NO_COPY(Probe);
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int *live;
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uint32_t value;
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};
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static_assert(sizeof(Common::SlotId) == sizeof(uint32_t));
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void TestInsertEraseReuse() {
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int live = 0;
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Common::SlotVector<Probe> slots;
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Check(!slots.is_allocated(Common::SlotId {}) && slots.try_get(Common::SlotId {}) == nullptr &&
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!slots.is_allocated(Common::SlotId {0}),
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"an empty vector reported an allocated slot");
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const auto a = slots.insert(&live, 0u);
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const auto b = slots.insert(&live, 1u);
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const auto c = slots.insert(&live, 2u);
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Check(a.index == 0 && b.index == 1 && c.index == 2 && live == 3,
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"fresh slots were not handed out in order");
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Check(slots.is_allocated(b) && slots.try_get(b) == &slots[b] && slots[b].value == 1,
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"an inserted slot did not expose its object");
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Check(!slots.is_allocated(Common::SlotId {3}), "an unused slot reported an object");
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slots.erase(b);
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slots.erase(a);
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Check(live == 1 && !slots.is_allocated(a) && !slots.is_allocated(b) &&
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slots.try_get(b) == nullptr && slots.is_allocated(c),
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"erase did not destroy and free exactly its slot");
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// Freed indices are reused most recently freed first, with the same plain id.
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const auto reused_a = slots.insert(&live, 0u);
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const auto reused_b = slots.insert(&live, 1u);
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const auto d = slots.insert(&live, 3u);
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Check(reused_a == a && reused_b == b && d.index == 3 && live == 4,
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"freed slots were not reused in LIFO order");
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Check(slots[reused_a].value == 0 && slots[reused_b].value == 1,
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"a reused slot did not expose its new object");
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}
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void TestForEachAndStability() {
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int live = 0;
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{
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Common::SlotVector<Probe> slots;
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const auto first = slots.insert(&live, 0u);
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Probe *const first_address = &slots[first];
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// Cross several chunks; earlier objects must keep their address.
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std::vector<Common::SlotId> ids {first};
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for (uint32_t i = 1; i < 1000; ++i) {
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ids.push_back(slots.insert(&live, i));
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}
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Check(&slots[first] == first_address && live == 1000,
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"growing the vector moved a stored object");
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std::vector<uint32_t> expected;
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for (uint32_t i = 0; i < 1000; ++i) {
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if (i % 3 == 0) {
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slots.erase(ids[i]);
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} else {
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expected.push_back(i);
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}
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}
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std::vector<uint32_t> visited;
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std::as_const(slots).ForEach([&](Common::SlotId id, const Probe &probe) {
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Check(probe.value == id.index, "ForEach passed an id that does not match its object");
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visited.push_back(id.index);
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});
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Check(visited == expected && live == static_cast<int>(expected.size()),
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"ForEach did not visit exactly the live slots in index order");
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}
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Check(live == 0, "destroying the vector did not destroy every live object exactly once");
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}
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} // namespace
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int main() {
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TestInsertEraseReuse();
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TestForEachAndStability();
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std::puts("SlotVectorTests: all cases passed");
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return 0;
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}
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