common: SlotVector without generations

This commit is contained in:
nmzik
2026-10-24 03:48:46 +02:00
parent d7856753e0
commit 8dc0d56b7e
7 changed files with 203 additions and 126 deletions
+103
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@@ -0,0 +1,103 @@
#include "common/slotVector.h"
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <utility>
#include <vector>
namespace {
void Check(bool value, const char *message) {
if (!value) {
std::fprintf(stderr, "SlotVectorTests: failed: %s\n", message);
std::abort();
}
}
// Non-movable like the cached Image/Buffer; counts live objects.
struct Probe {
Probe(int *live, uint32_t value) : live(live), value(value) { ++*live; }
~Probe() { --*live; }
KYTY_CLASS_NO_COPY(Probe);
int *live;
uint32_t value;
};
static_assert(sizeof(Common::SlotId) == sizeof(uint32_t));
void TestInsertEraseReuse() {
int live = 0;
Common::SlotVector<Probe> slots;
Check(!slots.is_allocated(Common::SlotId {}) && slots.try_get(Common::SlotId {}) == nullptr &&
!slots.is_allocated(Common::SlotId {0}),
"an empty vector reported an allocated slot");
const auto a = slots.insert(&live, 0u);
const auto b = slots.insert(&live, 1u);
const auto c = slots.insert(&live, 2u);
Check(a.index == 0 && b.index == 1 && c.index == 2 && live == 3,
"fresh slots were not handed out in order");
Check(slots.is_allocated(b) && slots.try_get(b) == &slots[b] && slots[b].value == 1,
"an inserted slot did not expose its object");
Check(!slots.is_allocated(Common::SlotId {3}), "an unused slot reported an object");
slots.erase(b);
slots.erase(a);
Check(live == 1 && !slots.is_allocated(a) && !slots.is_allocated(b) &&
slots.try_get(b) == nullptr && slots.is_allocated(c),
"erase did not destroy and free exactly its slot");
// Freed indices are reused most recently freed first, with the same plain id.
const auto reused_a = slots.insert(&live, 0u);
const auto reused_b = slots.insert(&live, 1u);
const auto d = slots.insert(&live, 3u);
Check(reused_a == a && reused_b == b && d.index == 3 && live == 4,
"freed slots were not reused in LIFO order");
Check(slots[reused_a].value == 0 && slots[reused_b].value == 1,
"a reused slot did not expose its new object");
}
void TestForEachAndStability() {
int live = 0;
{
Common::SlotVector<Probe> slots;
const auto first = slots.insert(&live, 0u);
Probe *const first_address = &slots[first];
// Cross several chunks; earlier objects must keep their address.
std::vector<Common::SlotId> ids {first};
for (uint32_t i = 1; i < 1000; ++i) {
ids.push_back(slots.insert(&live, i));
}
Check(&slots[first] == first_address && live == 1000,
"growing the vector moved a stored object");
std::vector<uint32_t> expected;
for (uint32_t i = 0; i < 1000; ++i) {
if (i % 3 == 0) {
slots.erase(ids[i]);
} else {
expected.push_back(i);
}
}
std::vector<uint32_t> visited;
std::as_const(slots).ForEach([&](Common::SlotId id, const Probe &probe) {
Check(probe.value == id.index, "ForEach passed an id that does not match its object");
visited.push_back(id.index);
});
Check(visited == expected && live == static_cast<int>(expected.size()),
"ForEach did not visit exactly the live slots in index order");
}
Check(live == 0, "destroying the vector did not destroy every live object exactly once");
}
} // namespace
int main() {
TestInsertEraseReuse();
TestForEachAndStability();
std::puts("SlotVectorTests: all cases passed");
return 0;
}