graphics: simplify image usage and dirty state

This commit is contained in:
nmzik
2026-10-12 16:15:07 +02:00
parent f4692a450e
commit 8f7d745383
4 changed files with 67 additions and 62 deletions
+2 -11
View File
@@ -297,9 +297,6 @@ void TextureCache::TouchImage(Image& image) {
void TextureCache::MarkAsMaybeDirty(ImageId id, Image& image) {
image.MarkMaybeCpuDirty();
if (image.NeedsMaybeCpuHash()) {
image.SetMaybeCpuHash(image.HashGuestEdges());
}
UntrackImage(id);
}
@@ -1144,12 +1141,7 @@ void TextureCache::RefreshImage(ImageId id) {
}
TrackImage(id);
if (image.IsMaybeCpuDirty()) {
const auto hash = image.HashGuestEdges();
if (image.NeedsMaybeCpuHash()) {
image.SetMaybeCpuHash(hash);
return;
}
(void)image.ResolveMaybeCpuHash(hash);
(void)image.ResolveMaybeCpuHash(image.HashGuestEdges());
}
bool cpu_dirty = image.IsBufferModified() || image.IsDefinitelyCpuDirty();
if (image.info.metadata.compression != VideoOutCompression::Uncompressed) {
@@ -1444,7 +1436,6 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
}
TouchImage(image);
image.MarkGpuModified();
image.usage.depth_target = true;
if (desc.info.HasStencil()) {
const auto layers = image.info.resources.layers;
EXIT_IF(layers == 0 || image.info.data.size % layers != 0 ||
@@ -1860,7 +1851,7 @@ void TextureCache::InvalidateCpuAliases(uint64_t address, uint64_t size) {
continue;
}
if (owner->Overlaps(address, size)) {
owner->InvalidateCpuWrite(address, size);
owner->MarkCpuDirty();
UntrackImage(id);
continue;
}
+14 -33
View File
@@ -29,10 +29,8 @@ struct CachedImageView {
};
struct ImageUsage {
bool texture = false;
bool storage = false;
bool render_target = false;
bool depth_target = false;
bool video_out = false;
};
@@ -70,40 +68,25 @@ public:
void CopyImageWithBuffer(Image& source, Buffer& buffer, TileManager& tiler);
void CopyMip(Image& source, uint32_t mip, uint32_t layer);
void InvalidateCpuWrite(uint64_t vaddr, uint64_t size) {
if (ImageRangeOverlaps(info.data.address, info.data.size, vaddr, size)) {
m_cpu_dirty = true;
m_maybe_cpu_dirty = false;
m_maybe_hash_valid = false;
} else if (ImagePageRangesOverlap(info.data.address, info.data.size, vaddr, size)) {
m_maybe_cpu_dirty = true;
}
void MarkCpuDirty() {
m_cpu_dirty = true;
m_maybe_cpu_dirty = false;
}
[[nodiscard]] bool IsCpuDirty() const { return m_cpu_dirty || m_maybe_cpu_dirty; }
[[nodiscard]] bool IsDefinitelyCpuDirty() const { return m_cpu_dirty; }
[[nodiscard]] bool IsMaybeCpuDirty() const { return m_maybe_cpu_dirty; }
void MarkMaybeCpuDirty() {
if (!m_cpu_dirty) {
if (!IsCpuDirty()) {
m_maybe_cpu_hash = HashGuestEdges();
m_maybe_cpu_dirty = true;
}
}
[[nodiscard]] bool NeedsMaybeCpuHash() const {
return m_maybe_cpu_dirty && !m_maybe_hash_valid;
}
void SetMaybeCpuHash(uint64_t hash) {
if (!NeedsMaybeCpuHash()) {
EXIT("image cannot initialize maybe-dirty hash\n");
}
m_maybe_cpu_hash = hash;
m_maybe_hash_valid = true;
}
[[nodiscard]] bool ResolveMaybeCpuHash(uint64_t hash) {
if (!m_maybe_cpu_dirty || !m_maybe_hash_valid || m_cpu_dirty) {
if (!m_maybe_cpu_dirty || m_cpu_dirty) {
EXIT("image cannot resolve maybe-dirty hash\n");
}
m_maybe_cpu_dirty = false;
m_maybe_hash_valid = false;
m_maybe_cpu_dirty = false;
m_cpu_dirty |= hash != m_maybe_cpu_hash;
return m_cpu_dirty;
}
@@ -112,9 +95,8 @@ public:
if (!IsCpuDirty()) {
EXIT("clean image cannot complete a refresh\n");
}
m_cpu_dirty = false;
m_maybe_cpu_dirty = false;
m_maybe_hash_valid = false;
m_cpu_dirty = false;
m_maybe_cpu_dirty = false;
}
[[nodiscard]] bool IsGpuModified() const noexcept { return m_gpu_modified; }
@@ -167,12 +149,11 @@ private:
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
uint64_t m_maybe_cpu_hash = 0;
bool m_cpu_dirty = false;
bool m_maybe_cpu_dirty = false;
bool m_maybe_hash_valid = false;
bool m_gpu_modified = false;
bool m_buffer_modified = false;
uint64_t m_maybe_cpu_hash = 0;
bool m_cpu_dirty = false;
bool m_maybe_cpu_dirty = false;
bool m_gpu_modified = false;
bool m_buffer_modified = false;
};
namespace ImageOps {
@@ -873,7 +873,6 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
auto& image = texture_cache.GetImage(binding.image_id);
const bool storage = binding.desc.type == TextureCache::BindingType::Storage;
image.usage.storage |= storage;
image.usage.texture |= !storage;
}
}