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recognize verified pattern fills
Co-authored-by: Juan Pablo Farias <juanpablo.profissional.a.f@gmail.com>
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@@ -622,6 +622,8 @@ struct CompiledShaderInfo {
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struct UniformFillPlan {
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UniformFill fill;
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std::array<Value, 4> values;
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Value pattern_size;
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Value element_count;
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};
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// Resource analysis retained by the shader cache. It owns immutable descriptor/SRT,
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