From 93071ebdf836c436f9df492ada70b2ee1164c54f Mon Sep 17 00:00:00 2001 From: nmzik Date: Wed, 21 Oct 2026 23:33:42 +0200 Subject: [PATCH] shader: drop the denormal flush before exp2 --- .../shader/recompiler/backend/spirv/spirvEmitterAlu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/graphics/shader/recompiler/backend/spirv/spirvEmitterAlu.cpp b/src/graphics/shader/recompiler/backend/spirv/spirvEmitterAlu.cpp index ae29d3468..f654198b8 100644 --- a/src/graphics/shader/recompiler/backend/spirv/spirvEmitterAlu.cpp +++ b/src/graphics/shader/recompiler/backend/spirv/spirvEmitterAlu.cpp @@ -306,8 +306,8 @@ uint32_t EmitFPSqrt(EmitterState& state, uint32_t arg0) { } uint32_t EmitFPExp2(EmitterState& state, uint32_t arg0) { - return EmitExt(state, TypeF32(state), GLSLstd450Exp2, - {EmitFlushF32DenormToSignedZero(state, arg0)}); + // A denormal input already rounds to 1.0, the result for its flushed zero. + return EmitExt(state, TypeF32(state), GLSLstd450Exp2, {arg0}); } uint32_t EmitFPLog2(EmitterState& state, uint32_t arg0) {