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renderer: cache dynamic graphics state
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@@ -334,6 +334,7 @@ CommandBuffer& CommandScheduler::BeginCommand() {
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EXIT_IF(!m_command.IsInvalid());
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m_command.m_buffer = m_command_pool.Commit();
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m_command.Begin();
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m_dynamic_state.Invalidate();
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return m_command;
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}
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