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renderer: cache dynamic graphics state
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#include "graphics/host_gpu/renderer/dynamicState.h"
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#include "graphics/host_gpu/graphicContext.h"
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namespace Libs::Graphics {
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void DynamicState::Commit(const GraphicContext& graphics, vk::CommandBuffer cmdbuf) {
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if (dirty_state.viewports) {
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dirty_state.viewports = false;
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cmdbuf.setViewportWithCount(num_viewports, viewports.data());
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}
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if (dirty_state.scissors) {
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dirty_state.scissors = false;
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cmdbuf.setScissorWithCount(num_scissors, scissors.data());
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}
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if (dirty_state.depth_test_enabled) {
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dirty_state.depth_test_enabled = false;
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cmdbuf.setDepthTestEnable(depth_test_enabled);
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}
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if (dirty_state.depth_write_enabled) {
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dirty_state.depth_write_enabled = false;
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// Note that this must be set in a command buffer even if depth test is disabled.
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cmdbuf.setDepthWriteEnable(depth_write_enabled);
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}
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if (depth_test_enabled && dirty_state.depth_compare_op) {
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dirty_state.depth_compare_op = false;
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cmdbuf.setDepthCompareOp(depth_compare_op);
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}
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if (dirty_state.depth_bounds_test_enabled) {
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dirty_state.depth_bounds_test_enabled = false;
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#if !defined(__APPLE__)
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cmdbuf.setDepthBoundsTestEnable(depth_bounds_test_enabled);
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#endif
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}
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if (depth_bounds_test_enabled && dirty_state.depth_bounds) {
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dirty_state.depth_bounds = false;
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#if !defined(__APPLE__)
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cmdbuf.setDepthBounds(depth_bounds_min, depth_bounds_max);
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#endif
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}
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if (dirty_state.depth_bias_enabled) {
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dirty_state.depth_bias_enabled = false;
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cmdbuf.setDepthBiasEnable(depth_bias_enabled);
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}
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if (depth_bias_enabled && dirty_state.depth_bias) {
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dirty_state.depth_bias = false;
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cmdbuf.setDepthBias(depth_bias_constant, depth_bias_clamp, depth_bias_slope);
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}
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if (dirty_state.stencil_test_enabled) {
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dirty_state.stencil_test_enabled = false;
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cmdbuf.setStencilTestEnable(stencil_test_enabled);
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}
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if (stencil_test_enabled) {
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if (dirty_state.stencil_front_ops && dirty_state.stencil_back_ops &&
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stencil_front_ops == stencil_back_ops) {
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dirty_state.stencil_front_ops = false;
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dirty_state.stencil_back_ops = false;
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cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eFrontAndBack, stencil_front_ops.fail_op,
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stencil_front_ops.pass_op, stencil_front_ops.depth_fail_op,
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stencil_front_ops.compare_op);
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} else {
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if (dirty_state.stencil_front_ops) {
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dirty_state.stencil_front_ops = false;
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cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eFront, stencil_front_ops.fail_op,
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stencil_front_ops.pass_op, stencil_front_ops.depth_fail_op,
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stencil_front_ops.compare_op);
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}
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if (dirty_state.stencil_back_ops) {
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dirty_state.stencil_back_ops = false;
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cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eBack, stencil_back_ops.fail_op,
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stencil_back_ops.pass_op, stencil_back_ops.depth_fail_op,
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stencil_back_ops.compare_op);
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}
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}
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if (dirty_state.stencil_front_reference && dirty_state.stencil_back_reference &&
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stencil_front_reference == stencil_back_reference) {
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dirty_state.stencil_front_reference = false;
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dirty_state.stencil_back_reference = false;
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cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFrontAndBack,
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stencil_front_reference);
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} else {
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if (dirty_state.stencil_front_reference) {
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dirty_state.stencil_front_reference = false;
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cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFront,
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stencil_front_reference);
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}
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if (dirty_state.stencil_back_reference) {
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dirty_state.stencil_back_reference = false;
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cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eBack, stencil_back_reference);
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}
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}
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if (dirty_state.stencil_front_write_mask && dirty_state.stencil_back_write_mask &&
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stencil_front_write_mask == stencil_back_write_mask) {
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dirty_state.stencil_front_write_mask = false;
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dirty_state.stencil_back_write_mask = false;
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cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFrontAndBack,
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stencil_front_write_mask);
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} else {
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if (dirty_state.stencil_front_write_mask) {
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dirty_state.stencil_front_write_mask = false;
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cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFront,
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stencil_front_write_mask);
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}
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if (dirty_state.stencil_back_write_mask) {
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dirty_state.stencil_back_write_mask = false;
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cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eBack, stencil_back_write_mask);
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}
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}
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if (dirty_state.stencil_front_compare_mask && dirty_state.stencil_back_compare_mask &&
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stencil_front_compare_mask == stencil_back_compare_mask) {
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dirty_state.stencil_front_compare_mask = false;
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dirty_state.stencil_back_compare_mask = false;
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cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFrontAndBack,
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stencil_front_compare_mask);
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} else {
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if (dirty_state.stencil_front_compare_mask) {
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dirty_state.stencil_front_compare_mask = false;
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cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
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stencil_front_compare_mask);
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}
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if (dirty_state.stencil_back_compare_mask) {
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dirty_state.stencil_back_compare_mask = false;
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cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eBack,
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stencil_back_compare_mask);
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}
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}
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}
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if (dirty_state.blend_constants) {
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dirty_state.blend_constants = false;
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cmdbuf.setBlendConstants(blend_constants.data());
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}
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if (dirty_state.color_write_enables) {
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dirty_state.color_write_enables = false;
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#if !defined(__APPLE__)
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if (num_color_write_enables != 0) {
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cmdbuf.setColorWriteEnableEXT(num_color_write_enables, color_write_enables.data());
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}
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#endif
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}
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if (dirty_state.line_width) {
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dirty_state.line_width = false;
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cmdbuf.setLineWidth(line_width);
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}
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if (dirty_state.feedback_loop_aspects && graphics.attachment_feedback_loop_enabled) {
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dirty_state.feedback_loop_aspects = false;
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cmdbuf.setAttachmentFeedbackLoopEnableEXT(feedback_loop_aspects);
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}
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}
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} // namespace Libs::Graphics
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