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gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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@@ -16,6 +16,7 @@ enum class BlendMappingSupport {
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Direct,
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SourceAlpha, // Requires logical alpha in the second blend source.
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SourceAlphaOne, // Source alpha for RGB, one for alpha, with a shared destination equation.
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SourceAlphaZero, // Source alpha for RGB, zero for alpha, with a shared destination equation.
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Unsupported,
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};
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