gpu: fix zero-source alpha blending on swizzled targets

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 23:22:54 +04:00
parent 8274e517b2
commit 94e7d239dd
7 changed files with 35 additions and 10 deletions
@@ -16,6 +16,7 @@ enum class BlendMappingSupport {
Direct,
SourceAlpha, // Requires logical alpha in the second blend source.
SourceAlphaOne, // Source alpha for RGB, one for alpha, with a shared destination equation.
SourceAlphaZero, // Source alpha for RGB, zero for alpha, with a shared destination equation.
Unsupported,
};