gpu: fix zero-source alpha blending on swizzled targets

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 23:22:54 +04:00
parent 8274e517b2
commit 94e7d239dd
7 changed files with 35 additions and 10 deletions
+1 -1
View File
@@ -158,7 +158,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
ShaderStageRuntime stage;
};
enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne };
enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne, SourceAlphaZero };
struct ShaderPixelInputInfo {
uint32_t interpolator_settings[32] = {0};