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gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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@@ -158,7 +158,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
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ShaderStageRuntime stage;
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};
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enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne };
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enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne, SourceAlphaZero };
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struct ShaderPixelInputInfo {
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uint32_t interpolator_settings[32] = {0};
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