gpu: fix zero-source alpha blending on swizzled targets

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 23:22:54 +04:00
parent 8274e517b2
commit 94e7d239dd
7 changed files with 35 additions and 10 deletions
+3 -2
View File
@@ -15830,7 +15830,7 @@ public:
"wave32 and wave64 pixel programs shared a cache key");
// Reversed RGBA targets must use logical Sa for RGB, with a separate
// unit source factor when alpha accumulates as Sa + Da * (1 - Sa).
// zero or unit source factor for separate alpha attenuation or accumulation.
static const auto blend_pixel = [] {
std::vector<u32> code;
constexpr std::array<float, 4> source{0.8f, 0.6f, 0.4f, 0.5f};
@@ -15871,7 +15871,8 @@ public:
for (const auto test : {
AlphaBlendCase{false, Prospero::BlendFactor::kOne, ShaderAlphaBlendSource::SourceAlpha, 0.4f},
AlphaBlendCase{true, Prospero::BlendFactor::kSrcAlpha, ShaderAlphaBlendSource::SourceAlpha, 0.4f},
AlphaBlendCase{true, Prospero::BlendFactor::kOne, ShaderAlphaBlendSource::SourceAlphaOne, 0.65f}}) {
AlphaBlendCase{true, Prospero::BlendFactor::kOne, ShaderAlphaBlendSource::SourceAlphaOne, 0.65f},
AlphaBlendCase{true, Prospero::BlendFactor::kZero, ShaderAlphaBlendSource::SourceAlphaZero, 0.15f}}) {
alpha_blend.separate_alpha_blend = test.separate;
alpha_blend.alpha_srcblend = static_cast<uint8_t>(test.alpha_source);
registers.SetBlendControl(0, alpha_blend);