mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-27 13:26:52 +01:00
graphics: hold image heap descriptors whose address another extent pins
This commit is contained in:
@@ -1302,6 +1302,19 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
view_layer = overlap.layer;
|
||||
}
|
||||
}
|
||||
// PS5: image heaps hold a descriptor per dynamic-resolution extent of a render target,
|
||||
// and only one extent at an address holds data, so heap lookups create no second one.
|
||||
if (!result && desc.heap &&
|
||||
std::any_of(candidates.begin(), candidates.end(), [&](ImageId id) {
|
||||
const auto* image = m_slot_images.try_get(id);
|
||||
return image != nullptr && image->registered &&
|
||||
image->heap_refs.load(std::memory_order_relaxed) != 0u &&
|
||||
image->info.data.address == desc.info.data.address &&
|
||||
image->info.type == desc.info.type &&
|
||||
image->info.extent != desc.info.extent;
|
||||
})) {
|
||||
return {};
|
||||
}
|
||||
} else if (block_alias) {
|
||||
for (const auto candidate: candidates) {
|
||||
const auto& owner = m_slot_images[candidate];
|
||||
|
||||
@@ -43,6 +43,7 @@ public:
|
||||
ImageInfo info;
|
||||
ImageViewInfo view_info;
|
||||
BindingType type = BindingType::Texture;
|
||||
bool heap = false; // PS5: resolved for a resident image heap.
|
||||
};
|
||||
|
||||
TextureCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager,
|
||||
|
||||
@@ -604,8 +604,13 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
view_levels, desc.info.resources.layers);
|
||||
desc.view_info.base_level = view_base;
|
||||
desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture;
|
||||
desc.heap = resource.heap;
|
||||
|
||||
auto id = texture_cache.FindImage(desc, shader_conversion);
|
||||
auto id = texture_cache.FindImage(desc, shader_conversion);
|
||||
if (!id) {
|
||||
// Another extent at the address holds it; the heap retries once an image is created.
|
||||
return {.desc = std::move(desc), .layout = vk::ImageLayout::eGeneral};
|
||||
}
|
||||
auto* image = &texture_cache.GetImage(id);
|
||||
const bool stencil_association = static_cast<bool>(image->depth_id);
|
||||
if (stencil_association) {
|
||||
|
||||
@@ -394,6 +394,9 @@ uint32_t ImageHeap::Allocate() {
|
||||
}
|
||||
|
||||
void ImageHeap::Retire(View& view) {
|
||||
if (view.released.empty()) return;
|
||||
// A retired index is reused once its tick ends, so no held entry may keep it.
|
||||
std::erase_if(view.held, [&](uint32_t index) { return m_elements[index].refs == 0u; });
|
||||
const auto tick = m_context.GetCommandScheduler().CurrentTick();
|
||||
for (const auto index: view.released) m_retired.emplace_back(tick, index);
|
||||
view.released.clear();
|
||||
@@ -440,6 +443,7 @@ void ImageHeap::Rebind(RenderExecutor& executor) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
auto& textures = m_context.GetTextureCache();
|
||||
const auto epoch = Image::heap_epoch.load(std::memory_order_relaxed);
|
||||
const auto serial = Image::serials.load(std::memory_order_relaxed);
|
||||
for (auto* view: m_active) {
|
||||
bool stale = false;
|
||||
const auto mark = [&](uint32_t index) { m_elements[index].stale = stale = true; };
|
||||
@@ -468,6 +472,19 @@ void ImageHeap::Rebind(RenderExecutor& executor) {
|
||||
mark(index);
|
||||
return true;
|
||||
});
|
||||
// Held elements retry once an image is created, such as a render target of their extent.
|
||||
if (view->held_serial != serial) {
|
||||
view->held_serial = serial;
|
||||
std::erase_if(view->held, [&](uint32_t index) {
|
||||
const auto& element = m_elements[index];
|
||||
if (element.refs == 0u || element.stale) return true;
|
||||
const auto binding = executor.ResolveTexture(
|
||||
IR::ImageHeapResource(view->profile, element.kind), element.value);
|
||||
if (binding.image_id) mark(index);
|
||||
// An unmapped texture stays null.
|
||||
return binding.image_id || binding.desc.info.data.Empty();
|
||||
});
|
||||
}
|
||||
if (stale) {
|
||||
// A changed image needs a new element; pending draws still read the old one. The new
|
||||
// element keeps the old value, since a view takes table changes only when acquired.
|
||||
@@ -496,6 +513,8 @@ void ImageHeap::Rebind(RenderExecutor& executor) {
|
||||
view->dcc.push_back(index);
|
||||
}
|
||||
view->away.push_back(index);
|
||||
} else if (!binding.desc.info.data.Empty()) {
|
||||
view->held.push_back(index);
|
||||
}
|
||||
m_elements[index].binding = std::move(binding);
|
||||
m_writes.push_back(index);
|
||||
|
||||
@@ -81,6 +81,7 @@ private:
|
||||
std::vector<uint32_t> released; // No slot selects them after the next upload.
|
||||
std::vector<uint32_t> away; // Not yet moved to the read layout.
|
||||
std::vector<uint32_t> dcc; // Color metadata clears apply on each discovery.
|
||||
std::vector<uint32_t> held; // Another extent holds their address.
|
||||
std::unique_ptr<Buffer> buffer;
|
||||
size_t dirty_begin = 0; // Slots to upload.
|
||||
size_t dirty_end = 0;
|
||||
@@ -88,6 +89,7 @@ private:
|
||||
size_t changed_end = 0;
|
||||
uint64_t resolve_epoch = 0;
|
||||
uint64_t layout_epoch = 0;
|
||||
uint64_t held_serial = 0; // Image::serials when held was last retried.
|
||||
};
|
||||
|
||||
struct Memory {
|
||||
|
||||
Reference in New Issue
Block a user