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Use the correct pixel shader wave size
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@@ -351,7 +351,7 @@ struct PipelineCache::ProgramCache {
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options.user_data_base = 0;
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options.wave_size = stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
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}
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} else if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
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} else {
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options.wave_size = input_info.wave_size;
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}
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auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
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