Use the correct pixel shader wave size

This commit is contained in:
nmzik
2026-09-14 13:38:10 +04:00
parent 586cbd4a0d
commit 968cf3c03f
4 changed files with 104 additions and 5 deletions
+1
View File
@@ -153,6 +153,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
struct ShaderPixelInputInfo {
uint32_t interpolator_settings[32] = {0};
uint32_t input_num = 0;
uint32_t wave_size = 64;
uint32_t ps_system_input_base = 0;
uint32_t custom_interpolation_mask = 0;
uint32_t ps_perspective_center_vgpr = UINT32_MAX;