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Use the correct pixel shader wave size
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@@ -153,6 +153,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
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struct ShaderPixelInputInfo {
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uint32_t interpolator_settings[32] = {0};
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uint32_t input_num = 0;
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uint32_t wave_size = 64;
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uint32_t ps_system_input_base = 0;
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uint32_t custom_interpolation_mask = 0;
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uint32_t ps_perspective_center_vgpr = UINT32_MAX;
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