shader: rework resource specialization and optimize pipeline caching

This commit is contained in:
nmzik
2026-09-03 02:58:11 +02:00
parent c48a8bd6ae
commit 98200fed19
39 changed files with 2281 additions and 2235 deletions
-2
View File
@@ -190,8 +190,6 @@ private:
std::vector<vk::DescriptorImageInfo> m_descriptor_images;
std::vector<vk::WriteDescriptorSet> m_descriptor_writes;
std::vector<uint32_t> m_image_occurrences;
std::array<uint32_t, ShaderRecompiler::IR::NativePushConstantSize / sizeof(uint32_t)>
m_push_constants {};
friend struct RenderExecutorTestAccess;
};