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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 03:46:53 +02:00
shader: rework resource specialization and optimize pipeline caching
This commit is contained in:
@@ -81,13 +81,13 @@ void ValidateNativeProgram(const IR::Program& program) {
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const bool uses_flattened_runtime =
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!program.srt_reads.empty() ||
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std::ranges::any_of(program.info.images, [](const IR::ImageResource& image) {
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return image.indirect_mapping_capacity != 0u;
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return image.indirect_search_iterations != 0u;
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});
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if (uses_flattened_runtime) {
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Expect(Kind::FlattenedSrt);
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}
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if (program.bindings.ShaderDataDwords() != 0 && program.bindings.push_constant_size == 0) {
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Expect(Kind::UserData);
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if (program.bindings.ShaderDataDwords() != 0 && !program.bindings.UsesPushData()) {
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Expect(Kind::ShaderData);
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}
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std::array<bool, KindCount> seen {};
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@@ -104,21 +104,19 @@ void ValidateNativeProgram(const IR::Program& program) {
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Fail(program, "native shader plan is missing a required descriptor group");
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}
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}
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const auto has_user_storage = present[static_cast<size_t>(Kind::UserData)];
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if (program.bindings.push_constant_offset % sizeof(uint32_t) != 0 ||
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program.bindings.push_constant_offset + program.bindings.push_constant_size >
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IR::NativePushConstantSize ||
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const auto has_shader_data_storage = present[static_cast<size_t>(Kind::ShaderData)];
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const auto shader_data_dwords = program.bindings.ShaderDataDwords();
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if ((program.bindings.UsesPushData() &&
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!IR::PushData::CanFit(program.bindings.push_data_start_dword, shader_data_dwords)) ||
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program.bindings.memory_offset_dword != program.bindings.user_data_registers.size() ||
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program.bindings.memory_offset_count != program.info.buffers.size() ||
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(!has_user_storage &&
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program.bindings.push_constant_size != program.bindings.ShaderDataDwords() * 4u) ||
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(has_user_storage && program.bindings.push_constant_size != 0) ||
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has_shader_data_storage != (shader_data_dwords != 0 && !program.bindings.UsesPushData()) ||
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!std::is_sorted(program.bindings.user_data_registers.begin(),
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program.bindings.user_data_registers.end()) ||
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std::adjacent_find(program.bindings.user_data_registers.begin(),
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program.bindings.user_data_registers.end()) !=
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program.bindings.user_data_registers.end()) {
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Fail(program, "native user-data layout is inconsistent");
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Fail(program, "native shader-data layout is inconsistent");
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}
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const auto planning_only_handle = [&](const IR::Inst& handle) {
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@@ -302,7 +300,6 @@ void AnalyzeProgramRequirements(IR::Program& program) {
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}
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std::vector<uint32_t> EmitProgram(const IR::Program& program,
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const IR::ResourceSnapshot& resources,
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ShaderStageInputInfo input_info) {
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using namespace Emitter;
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@@ -315,15 +312,9 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
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!program.spirv_requirements.has_value()) {
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Fail(program, "SPIR-V emitter requires a fully planned native shader program");
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}
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if (!IR::ValidateResourceSnapshot(program, resources)) {
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Fail(program, "resource snapshot is inconsistent with the native shader plan");
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}
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if (!IR::ValidateResourceSpecialization(program, resources)) {
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Fail(program, "resource specialization is inconsistent with the native shader plan");
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}
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ValidateNativeProgram(program);
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IR::ValidateProgram(program, true);
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EmitterState state(program, resources, input_info);
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EmitterState state(program, input_info);
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state.stage = program.stage;
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state.wave_size = program.wave_size;
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state.inputs.reserve(program.info.inputs.size());
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@@ -3,7 +3,7 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include <vector>
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@@ -12,7 +12,6 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv {
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void AnalyzeProgramRequirements(IR::Program& program);
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std::vector<uint32_t> EmitProgram(const IR::Program& program,
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const IR::ResourceSnapshot& resources,
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ShaderStageInputInfo input_info);
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv
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@@ -806,7 +806,7 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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return true;
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}
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const auto key = ctx.Def(handle->Arg(source->indirect_image->key_arg));
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if (state.flattened_srt_variable == 0 || image.indirect_mapping_capacity == 0u ||
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if (state.flattened_srt_variable == 0 || image.indirect_search_iterations == 0u ||
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image.indirect_resources.size() < 2u) {
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ctx.Fail(inst, "has no indirect image runtime mapping");
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return true;
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@@ -824,7 +824,7 @@ bool EmitValueImage(ValueEmitContext& ctx, const IR::Inst& inst) {
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auto low = ConstantU32(state, 0u);
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auto high = LoadMapping(mapping);
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auto selected = ConstantU32(state, 0u);
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for (uint32_t iteration = 0; iteration < std::bit_width(image.indirect_mapping_capacity);
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for (uint32_t iteration = 0; iteration < image.indirect_search_iterations;
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iteration++) {
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const auto active = Binary(state, OpULessThan, TypeBool(state), low, high);
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const auto mid =
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@@ -341,14 +341,12 @@ constexpr std::array<ImageDimensionInfo, 7> ImageDimensions {{
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const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
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struct EmitterState {
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EmitterState(const IR::Program& program_, const IR::ResourceSnapshot& resources_,
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ShaderStageInputInfo input_info_)
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: program(program_), resources(resources_), input_info(input_info_),
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EmitterState(const IR::Program& program_, ShaderStageInputInfo input_info_)
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: program(program_), input_info(input_info_),
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requirements(*program_.spirv_requirements) {}
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Builder builder;
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const IR::Program& program;
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const IR::ResourceSnapshot& resources;
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ShaderStageInputInfo input_info;
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const IR::SpirvRequirements& requirements;
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ShaderType stage = ShaderType::Unknown;
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@@ -361,7 +359,7 @@ struct EmitterState {
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uint32_t gds_variable = 0;
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uint32_t gds_length = 0;
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uint32_t push_constant_variable = 0;
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uint32_t vsharp_storage_variable = 0;
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uint32_t shader_data_storage_variable = 0;
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uint32_t flattened_srt_variable = 0;
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uint32_t lds_variable = 0;
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uint32_t scratch_variable = 0;
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@@ -4,6 +4,7 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
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uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index) {
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if (state.push_constant_variable != 0) {
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dword_index += state.program.bindings.push_data_start_dword;
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const auto pointer = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction({OpAccessChain, TypePushConstantElementPointer(state), pointer,
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@@ -12,11 +13,11 @@ uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index) {
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state.builder.AddFunction({OpLoad, TypeU32(state), value, pointer});
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return value;
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}
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if (state.vsharp_storage_variable != 0) {
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if (state.shader_data_storage_variable != 0) {
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const auto pointer = state.builder.AllocateId();
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction({OpAccessChain, TypeStorageBufferElementPointer(state), pointer,
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state.vsharp_storage_variable, ConstantU32(state, 0),
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state.shader_data_storage_variable, ConstantU32(state, 0),
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ConstantU32(state, dword_index)});
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state.builder.AddFunction({OpLoad, TypeU32(state), value, pointer});
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return value;
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@@ -119,8 +119,7 @@ uint32_t TypeU32ElementPointer(EmitterState& state, uint32_t storage_class) {
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namespace {
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uint32_t PushConstantArrayType(EmitterState& state) {
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const auto count =
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ConstantU32(state, state.program.bindings.push_constant_size / sizeof(uint32_t));
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const auto count = ConstantU32(state, IR::PushData::DwordCount);
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return state.builder.DecoratedType(OpTypeArray, {TypeU32(state), count},
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{{OpDecorate, {DecorationArrayStride, sizeof(uint32_t)}}});
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}
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@@ -128,7 +127,7 @@ uint32_t PushConstantArrayType(EmitterState& state) {
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uint32_t PushConstantBlockType(EmitterState& state) {
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return state.builder.DecoratedType(
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OpTypeStruct, {PushConstantArrayType(state)},
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{{OpMemberDecorate, {0, DecorationOffset, state.program.bindings.push_constant_offset}},
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{{OpMemberDecorate, {0, DecorationOffset, 0}},
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{OpDecorate, {DecorationBlock}}});
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}
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@@ -173,14 +172,14 @@ void DefineDescriptorVariables(EmitterState& state) {
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state.fault_buffer_variable = state.builder.DefineGlobalVariable(
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TypeStorageBufferPointer(state), StorageClassStorageBuffer);
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}
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if (state.program.bindings.push_constant_size != 0) {
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if (state.program.bindings.UsesPushData()) {
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const auto pointer_type =
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TypePointer(state, StorageClassPushConstant, PushConstantBlockType(state));
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state.push_constant_variable =
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state.builder.DefineGlobalVariable(pointer_type, StorageClassPushConstant);
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}
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if (DescriptorBinding(state, IR::DescriptorBindingKind::UserData) != nullptr) {
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state.vsharp_storage_variable = state.builder.DefineGlobalVariable(
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if (DescriptorBinding(state, IR::DescriptorBindingKind::ShaderData) != nullptr) {
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state.shader_data_storage_variable = state.builder.DefineGlobalVariable(
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TypeStorageBufferPointer(state), StorageClassStorageBuffer);
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}
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if (DescriptorBinding(state, IR::DescriptorBindingKind::FlattenedSrt) != nullptr) {
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@@ -604,9 +603,9 @@ void AddVsharpAnnotationsAndNames(EmitterState& state) {
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state.builder.AddName(PushConstantBlockType(state), "BufferResource");
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state.builder.AddName(state.push_constant_variable, "vsharp");
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}
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if (state.vsharp_storage_variable != 0) {
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DecorateDescriptor(state, state.vsharp_storage_variable, "user_data",
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IR::DescriptorBindingKind::UserData);
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if (state.shader_data_storage_variable != 0) {
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DecorateDescriptor(state, state.shader_data_storage_variable, "shader_data",
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IR::DescriptorBindingKind::ShaderData);
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}
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}
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