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shader: rework resource specialization and optimize pipeline caching
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@@ -3,7 +3,7 @@
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#include "common/common.h"
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#include "common/stringUtils.h"
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#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include <vector>
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@@ -12,7 +12,6 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv {
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void AnalyzeProgramRequirements(IR::Program& program);
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std::vector<uint32_t> EmitProgram(const IR::Program& program,
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const IR::ResourceSnapshot& resources,
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ShaderStageInputInfo input_info);
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} // namespace Libs::Graphics::ShaderRecompiler::Spirv
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