shader: rework resource specialization and optimize pipeline caching

This commit is contained in:
nmzik
2026-09-03 02:58:11 +02:00
parent c48a8bd6ae
commit 98200fed19
39 changed files with 2281 additions and 2235 deletions
+36 -3
View File
@@ -54,7 +54,7 @@ bool IsRuntimeRead(ValueOpcode opcode) {
AddressOpcodeInfoOf(opcode).access == AddressAccess::Read;
}
bool EquivalentValue(const Program& program, Value left, Value right,
bool EquivalentValue(const ResourcePlan& program, Value left, Value right,
std::vector<std::pair<const Inst*, const Inst*>>& visited) {
left = left.Resolve();
right = right.Resolve();
@@ -97,6 +97,20 @@ bool EquivalentValue(const Program& program, Value left, Value right,
} // namespace
ResourcePlan::~ResourcePlan() {
for (auto& inst: value_storage) {
inst.Invalidate();
}
}
ResourcePlan& ResourcePlan::operator=(ResourcePlan&& other) noexcept {
if (this != &other) {
this->~ResourcePlan();
new (this) ResourcePlan(std::move(other));
}
return *this;
}
Program::~Program() {
// Values may cross block boundaries. Detach all arguments before any block starts destroying
// its instruction storage so reverse-use links always point to live definitions.
@@ -115,12 +129,31 @@ Program& Program::operator=(Program&& other) noexcept {
return *this;
}
bool EquivalentValue(const Program& program, Value left, Value right) {
CompiledShaderInfo Program::TakeCompiledInfo() && {
CompiledShaderInfo result {
.stage = stage,
.shader_hash = shader_hash,
.wave_size = wave_size,
.user_data_base = user_data_base,
.user_data_count = user_data_count,
.scratch_dwords = scratch_dwords,
.info = std::move(info),
.bindings = std::move(bindings),
};
for (const auto& output: result.info.outputs) {
if (output.kind == StageOutputKind::Parameter && output.index < 32) {
result.param_export_mask |= 1u << output.index;
}
}
return result;
}
bool EquivalentValue(const ResourcePlan& program, Value left, Value right) {
std::vector<std::pair<const Inst*, const Inst*>> visited;
return EquivalentValue(program, left, right, visited);
}
Value ResolveInvariantPhi(const Program& program, Value value) {
Value ResolveInvariantPhi(const ResourcePlan& program, Value value) {
value = value.Resolve();
const auto* root = value.TryInstruction();
if (root == nullptr || root->GetOpcode() != ValueOpcode::Phi) {