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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-28 13:56:59 +01:00
shader: rework resource specialization and optimize pipeline caching
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@@ -8,11 +8,13 @@
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#include "graphics/shader/recompiler/frontend/cfg/ShaderCFG.h"
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#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
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#include "graphics/shader/recompiler/ir/Block.h"
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#include "graphics/shader/recompiler/ir/ResourceSnapshot.h"
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#include "graphics/shader/recompiler/ir/opcodes/ValueOpcodes.h"
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#include "graphics/shader/shader.h"
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#include <array>
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#include <bit>
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#include <list>
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#include <memory>
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#include <optional>
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#include <string_view>
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@@ -87,15 +89,6 @@ struct ExportInfo {
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bool operator==(const ExportInfo& other) const = default;
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};
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struct DescriptorValue {
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std::array<uint32_t, 8> dwords = {};
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uint32_t dword_count = 0;
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bool operator==(const DescriptorValue& other) const {
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return dword_count == other.dword_count && dwords == other.dwords;
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}
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};
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struct BufferResource {
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static constexpr uint32_t NoImageAlias = UINT32_MAX;
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@@ -139,7 +132,7 @@ struct ImageResource {
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bool r128 = false;
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uint32_t indirect_root = NoIndirectImage;
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uint32_t indirect_mapping_offset = 0;
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uint32_t indirect_mapping_capacity = 0;
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uint32_t indirect_search_iterations = 0;
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std::vector<uint32_t> indirect_resources;
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bool operator==(const ImageResource& other) const = default;
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@@ -149,6 +142,7 @@ struct SamplerResource {
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uint32_t source = 0;
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uint32_t first_use_pc = 0;
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bool force_point_filtering = false;
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bool depth_compare = false;
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bool operator==(const SamplerResource& other) const = default;
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};
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@@ -270,14 +264,28 @@ enum class DescriptorBindingKind : uint32_t {
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BdaPagetable,
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FaultBuffer,
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FlattenedSrt,
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UserData,
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ShaderData,
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Count,
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};
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static_assert(static_cast<uint32_t>(DescriptorBindingKind::Samplers) == 37u);
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static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 43u);
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constexpr uint32_t NativePushConstantSize = 128;
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struct PushData {
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static constexpr uint32_t DwordCount = 32;
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static constexpr uint32_t NoStart = UINT32_MAX;
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std::array<uint32_t, DwordCount> dwords {};
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[[nodiscard]] static constexpr bool CanFit(uint32_t start, uint32_t size) {
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return size != 0 && start <= DwordCount && size <= DwordCount - start;
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}
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[[nodiscard]] static constexpr uint32_t StartFor(uint32_t cursor, uint32_t size) {
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return CanFit(cursor, size) ? cursor : NoStart;
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}
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};
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static_assert(sizeof(PushData) == 128);
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constexpr uint32_t NativePushConstantSize = sizeof(PushData);
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[[nodiscard]] constexpr uint32_t NativeBinding(ShaderType stage, DescriptorBindingKind kind) {
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return static_cast<uint32_t>(kind) +
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@@ -375,8 +383,7 @@ struct DescriptorBinding {
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};
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struct BindingLayout {
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uint32_t push_constant_offset = 0;
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uint32_t push_constant_size = 0;
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uint32_t push_data_start_dword = PushData::NoStart;
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uint32_t memory_offset_dword = 0;
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uint32_t memory_offset_count = 0;
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std::vector<uint32_t> user_data_registers;
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@@ -385,6 +392,14 @@ struct BindingLayout {
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[[nodiscard]] uint32_t ShaderDataDwords() const {
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return memory_offset_dword + (memory_offset_count + 3u) / 4u;
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}
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[[nodiscard]] bool UsesPushData() const {
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return push_data_start_dword != PushData::NoStart;
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}
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void AdvancePushData(uint32_t& cursor) const {
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if (UsesPushData()) {
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cursor = push_data_start_dword + ShaderDataDwords();
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}
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}
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bool operator==(const BindingLayout& other) const = default;
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};
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@@ -454,7 +469,47 @@ struct SrtRead {
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bool operator==(const SrtRead& other) const = default;
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};
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struct Program {
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// Stable shader metadata consumed by the renderer after native IR has been discarded.
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struct CompiledShaderInfo {
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ShaderType stage = ShaderType::Unknown;
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uint64_t shader_hash = 0;
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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uint32_t scratch_dwords = 0;
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uint32_t param_export_mask = 0;
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ShaderInfo info;
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BindingLayout bindings;
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};
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// Immutable runtime resource analysis retained by the shader cache. It owns only the native
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// value graph reachable from descriptors/SRT reads, rather than the translated shader CFG.
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struct ResourcePlan {
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ResourcePlan() = default;
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~ResourcePlan();
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ResourcePlan(const ResourcePlan&) = delete;
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ResourcePlan& operator=(const ResourcePlan&) = delete;
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ResourcePlan(ResourcePlan&&) noexcept = default;
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ResourcePlan& operator=(ResourcePlan&& other) noexcept;
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ShaderType stage = ShaderType::Unknown;
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uint64_t shader_hash = 0;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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std::list<Inst> value_storage;
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std::vector<MemoryInfo> memory_info;
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std::vector<DescriptorSource> descriptor_sources;
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std::vector<uint32_t> materialization_sources;
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std::vector<SrtRead> srt_reads;
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std::vector<uint8_t> clean_flat_slots;
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bool requires_specialization_memory = false;
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bool srt_plan_complete = false;
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bool resource_tracking_complete = false;
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ShaderInfo info;
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};
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struct Program: ResourcePlan {
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Program() = default;
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~Program();
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@@ -462,31 +517,22 @@ struct Program {
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Program& operator=(const Program&) = delete;
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Program(Program&&) noexcept = default;
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Program& operator=(Program&& other) noexcept;
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CompiledShaderInfo TakeCompiledInfo() &&;
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ShaderType stage = ShaderType::Unknown;
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uint64_t shader_hash = 0;
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uint32_t wave_size = 64;
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uint32_t user_data_base = 0;
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uint32_t user_data_count = 64;
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uint32_t scratch_dwords = 0;
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std::vector<std::unique_ptr<Block>> block_storage;
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BlockList blocks;
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uint32_t wave_size = 64;
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uint32_t scratch_dwords = 0;
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bool dispatcher_fallback = false;
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CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
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std::string fallback_reason;
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std::vector<std::unique_ptr<Block>> block_storage;
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BlockList blocks;
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std::vector<BlockInfo> block_info;
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std::vector<BlockInfo> block_info;
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// Decoded MIMG/VMEM metadata carries details such as RDNA2 NSA address registers and
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// storage-image swizzles. Typed memory instructions carry a dense index into these shader-local
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// tables until those fields are consumed by emission.
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std::vector<MemoryInfo> memory_info;
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std::vector<ExportInfo> export_info;
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std::vector<DescriptorSource> descriptor_sources;
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std::vector<SrtRead> srt_reads;
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std::vector<Value> dynamic_reads;
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bool srt_plan_complete = false;
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ShaderInfo info;
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bool resource_tracking_complete = false;
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bool shader_info_complete = false;
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bool shader_info_complete = false;
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BindingLayout bindings;
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bool binding_layout_complete = false;
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@@ -497,8 +543,8 @@ std::string ProgramToString(const Program& program);
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void ValidateProgram(const Program& program, bool require_ssa);
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void ResolveControlFlowIdentities(Program& program);
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bool EquivalentValue(const Program& program, Value left, Value right);
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Value ResolveInvariantPhi(const Program& program, Value value);
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bool EquivalentValue(const ResourcePlan& program, Value left, Value right);
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Value ResolveInvariantPhi(const ResourcePlan& program, Value value);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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