shader: rework resource specialization and optimize pipeline caching

This commit is contained in:
nmzik
2026-09-03 02:58:11 +02:00
parent c48a8bd6ae
commit 98200fed19
39 changed files with 2281 additions and 2235 deletions
@@ -5,7 +5,7 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
void AllocateBindings(Program& program, uint32_t push_constant_offset);
void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0);
const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);