mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
shader: rework resource specialization and optimize pipeline caching
This commit is contained in:
@@ -3,7 +3,6 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common.h"
|
||||
#include "common/emulatorConfig.h"
|
||||
#include "common/file.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/magicEnum.h"
|
||||
#include "common/profiler.h"
|
||||
@@ -12,23 +11,15 @@
|
||||
#include "graphics/guest_gpu/graphicsRun.h"
|
||||
#include "graphics/guest_gpu/hardwareContext.h"
|
||||
#include "graphics/host_gpu/renderer/renderContext.h"
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/shaderCompiler.h"
|
||||
#include "graphics/shader/shaderVertexMetadata.h"
|
||||
#include "kernel/memory.h"
|
||||
#include "libs/errno.h"
|
||||
#include "spirv-tools/libspirv.h"
|
||||
#include "spirv-tools/libspirv.hpp"
|
||||
#include "spirv-tools/optimizer.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <bit>
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <fmt/format.h>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
@@ -49,15 +40,6 @@
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
namespace {
|
||||
|
||||
bool ReadShaderGuestMemory(void*, uint64_t address, uint32_t* value) {
|
||||
return value != nullptr &&
|
||||
Libs::LibKernel::Memory::TryReadGpuCleanBacking(address, value, sizeof(*value));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
struct ShaderBinaryInfo {
|
||||
uint8_t signature[7];
|
||||
uint8_t version;
|
||||
@@ -107,62 +89,6 @@ static ShaderMappedData ShaderGetMappedData(uint64_t addr, const char* label) {
|
||||
EXIT("%s shader=0x%016" PRIx64 " is missing from ShaderMap\n", label, addr);
|
||||
}
|
||||
|
||||
static bool SpirvDisassemble(const uint32_t* src_binary, size_t src_binary_size,
|
||||
std::string* dst_disassembly) {
|
||||
if (dst_disassembly != nullptr) {
|
||||
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_2);
|
||||
|
||||
std::string disassembly;
|
||||
if (!core.Disassemble(src_binary, src_binary_size, &disassembly,
|
||||
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_NO_HEADER) |
|
||||
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES) |
|
||||
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COMMENT) |
|
||||
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_INDENT) |
|
||||
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COLOR))) {
|
||||
*dst_disassembly = disassembly.c_str();
|
||||
|
||||
LOGF("Disassemble failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
*dst_disassembly = disassembly.c_str();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SpirvValidateBinary(const char* label, uint64_t shader_hash,
|
||||
const std::vector<uint32_t>& spirv) {
|
||||
if (!Config::ShaderValidationEnabled()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
spvtools::SpirvTools core(SPV_ENV_VULKAN_1_3);
|
||||
std::string messages;
|
||||
core.SetMessageConsumer([&messages](spv_message_level_t /*level*/, const char* /*source*/,
|
||||
const spv_position_t& position, const char* message) {
|
||||
messages += fmt::format("{}: {} ({}) {}\n", static_cast<int>(position.line),
|
||||
static_cast<int>(position.column), static_cast<int>(position.index),
|
||||
message);
|
||||
});
|
||||
|
||||
if (core.Validate(spirv)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string disassembly;
|
||||
SpirvDisassemble(spirv.data(), spirv.size(), &disassembly);
|
||||
LOGF_COLOR(Log::Color::BrightRed, "%s SPIR-V validation failed hash=0x%016" PRIx64 ":\n%s",
|
||||
label, shader_hash, messages.c_str());
|
||||
LOGF("%s\n", disassembly.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
static void ExitShaderRecompilerFailure(const char* label, uint64_t shader_hash,
|
||||
const char* reason) {
|
||||
EXIT("%s failed hash=0x%016" PRIx64 ": %s\n", label, shader_hash,
|
||||
reason != nullptr ? reason : "");
|
||||
}
|
||||
|
||||
static const ShaderBinaryInfo* GetBinaryInfo(const uint32_t* code) {
|
||||
EXIT_IF(code == nullptr);
|
||||
|
||||
@@ -695,7 +621,6 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
|
||||
|
||||
info = {};
|
||||
|
||||
info.export_count = static_cast<int>(sh.GetExportCount());
|
||||
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0);
|
||||
@@ -746,18 +671,12 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
|
||||
|
||||
static void ShaderGetStaticInputInfoPS(
|
||||
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
||||
const ShaderVertexInputInfo& vs_info,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
const ShaderMappedData& data, ShaderPixelInputInfo& ps_info) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
|
||||
ps_info = {};
|
||||
ps_info.scratch_size_dwords = data.scratch_size_dwords;
|
||||
ps_info.push_constant_offset =
|
||||
vs_info.stage.program != nullptr
|
||||
? vs_info.stage.program->bindings.push_constant_offset +
|
||||
vs_info.stage.program->bindings.push_constant_size
|
||||
: 0;
|
||||
|
||||
// SPI_PS_IN_CONTROL.NUM_INTERP occupies bits 5:0. Keep the remaining control
|
||||
// flags in the hardware state and extract only the input count here.
|
||||
@@ -801,7 +720,6 @@ static void ShaderGetStaticInputInfoPS(
|
||||
? target_export_mapping[i]
|
||||
: Prospero::ColorComponentMapping {};
|
||||
}
|
||||
ps_info.mrt_output_mask = 0;
|
||||
}
|
||||
|
||||
static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
|
||||
@@ -828,73 +746,12 @@ static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
|
||||
info.workgroup_register = regs.cs_regs.user_sgpr;
|
||||
}
|
||||
|
||||
static void ApplyVertexOutputs(ShaderVertexInputInfo& info,
|
||||
const ShaderRecompiler::IR::Program& program) {
|
||||
info.export_count = 0;
|
||||
info.param_export_mask = 0;
|
||||
for (const auto& output: program.info.outputs) {
|
||||
if (output.kind == ShaderRecompiler::IR::StageOutputKind::Parameter && output.index < 32) {
|
||||
info.param_export_mask |= 1u << output.index;
|
||||
info.export_count = std::max(info.export_count, static_cast<int>(output.index + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ApplyPixelOutputs(ShaderPixelInputInfo& info,
|
||||
const ShaderRecompiler::IR::Program& program) {
|
||||
info.mrt_output_mask = 0;
|
||||
for (const auto& output: program.info.outputs) {
|
||||
if (output.kind == ShaderRecompiler::IR::StageOutputKind::Mrt && output.index < 8) {
|
||||
info.mrt_output_mask |= 1u << output.index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool LogPermutationMismatch(const ShaderRecompiler::IR::Program* program,
|
||||
const char* stage) {
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
if (Config::GraphicsDebugDumpEnabled() &&
|
||||
log_count.fetch_add(1, std::memory_order_relaxed) < 64) {
|
||||
LOGF("ShaderProgramCache native runtime mismatch %s shader=0x%016" PRIx64 "\n",
|
||||
stage, program != nullptr ? program->shader_hash : 0);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
|
||||
const ShaderParams& params, ShaderVertexInputInfo& info) {
|
||||
if (!ShaderMaterializeStageRuntime(program, params.user_data, params.Base(), info.stage,
|
||||
ReadShaderGuestMemory)) {
|
||||
return LogPermutationMismatch(program.get(), "VS");
|
||||
}
|
||||
ApplyVertexOutputs(info, *program);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
|
||||
const ShaderParams& params, ShaderPixelInputInfo& info) {
|
||||
if (!ShaderMaterializeStageRuntime(program, params.user_data, params.Base(), info.stage,
|
||||
ReadShaderGuestMemory)) {
|
||||
return LogPermutationMismatch(program.get(), "PS");
|
||||
}
|
||||
ApplyPixelOutputs(info, *program);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MaterializeProgram(const std::shared_ptr<const ShaderRecompiler::IR::Program>& program,
|
||||
const ShaderParams& params, ShaderComputeInputInfo& info) {
|
||||
if (!ShaderMaterializeStageRuntime(program, params.user_data, params.Base(), info.stage,
|
||||
ReadShaderGuestMemory)) {
|
||||
return LogPermutationMismatch(program.get(), "CS");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t>& key) {
|
||||
EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX ||
|
||||
info.buffers_num < 0 || info.buffers_num > ShaderVertexInputInfo::RES_MAX);
|
||||
EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX);
|
||||
key.clear();
|
||||
key.push_back(static_cast<uint32_t>(info.fetch_embedded));
|
||||
key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
|
||||
key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
|
||||
key.push_back(info.resources_num);
|
||||
key.push_back(info.scratch_size_dwords);
|
||||
key.push_back(info.pa_cl_vs_out_cntl);
|
||||
@@ -917,6 +774,7 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
|
||||
key.push_back(destination.register_start);
|
||||
key.push_back(destination.registers_num);
|
||||
key.push_back(destination.fetch_index);
|
||||
key.push_back(static_cast<uint32_t>(destination.attr_id));
|
||||
key.push_back(resource.Stride());
|
||||
key.push_back(static_cast<uint32_t>(resource.SwizzleEnabled()));
|
||||
key.push_back(resource.DstSelX());
|
||||
@@ -927,28 +785,11 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
|
||||
key.push_back(resource.OutOfBounds());
|
||||
key.push_back(static_cast<uint32_t>(resource.AddTid()));
|
||||
}
|
||||
|
||||
key.push_back(info.buffers_num);
|
||||
int attributes_num = 0;
|
||||
for (int i = 0; i < info.buffers_num; i++) {
|
||||
const auto& buffer = info.buffers[i];
|
||||
EXIT_IF(buffer.attr_num < 0 || buffer.attr_num > ShaderVertexInputBuffer::ATTR_MAX);
|
||||
attributes_num += buffer.attr_num;
|
||||
EXIT_IF(attributes_num > ShaderVertexInputInfo::RES_MAX);
|
||||
key.push_back(buffer.attr_num);
|
||||
key.push_back(buffer.stride);
|
||||
key.push_back(buffer.fetch_index);
|
||||
for (int j = 0; j < buffer.attr_num; j++) {
|
||||
key.push_back(buffer.attr_indices[j]);
|
||||
key.push_back(buffer.attr_offsets[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>& key) {
|
||||
EXIT_IF(info.input_num > std::size(info.interpolator_settings));
|
||||
key.clear();
|
||||
key.push_back(info.push_constant_offset);
|
||||
key.push_back(info.scratch_size_dwords);
|
||||
key.push_back(info.input_num);
|
||||
key.push_back(info.ps_system_input_base);
|
||||
@@ -1006,11 +847,10 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::ShaderRe
|
||||
|
||||
ShaderParams PrepareProgram(
|
||||
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
||||
const ShaderVertexInputInfo& vs_info,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
ShaderPixelInputInfo& ps_info) {
|
||||
const auto data = ShaderGetMappedData(regs.ps_regs.data_addr, "ShaderGetInputInfoPS():");
|
||||
ShaderGetStaticInputInfoPS(regs, sh, vs_info, target_export_mapping, data, ps_info);
|
||||
ShaderGetStaticInputInfoPS(regs, sh, target_export_mapping, data, ps_info);
|
||||
return GetShaderParams(
|
||||
regs.ps_regs.data_addr, "ShaderRecompiler PS", GetDeclaredShaderHash(regs.ps_regs.data_addr),
|
||||
std::span<const uint32_t>(regs.ps_user_sgpr.value, regs.ps_regs.rsrc2.user_sgpr), data);
|
||||
@@ -1032,11 +872,8 @@ void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info) {
|
||||
LOGF("ShaderDbgDumpInputInfo()\n");
|
||||
|
||||
LOGF("\t fetch_external = %s\n"
|
||||
"\t fetch_embedded = %s\n"
|
||||
"\t param_export_mask = 0x%08" PRIx32 "\n"
|
||||
"\t export_count = %d\n",
|
||||
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false",
|
||||
info.param_export_mask, info.export_count);
|
||||
"\t fetch_embedded = %s\n",
|
||||
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false");
|
||||
|
||||
for (int i = 0; i < info.resources_num; i++) {
|
||||
LOGF("\t input %d\n", i);
|
||||
@@ -1134,205 +971,6 @@ void ShaderDbgDumpInputInfo(const ShaderComputeInputInfo& info) {
|
||||
info.group_id[1] ? "true" : "false", info.group_id[2] ? "true" : "false");
|
||||
}
|
||||
|
||||
static bool ShaderRecompilerTextDumpEnabled() {
|
||||
// Graphics debug dump already writes SPIR-V binaries to _Shaders. Keep the very large
|
||||
// disassembly/IR text behind the shader-log switch so file logging cannot stall boot.
|
||||
return Config::GetShaderLogDirection() != Config::ShaderLogDirection::Silent;
|
||||
}
|
||||
|
||||
static void DumpShaderRecompilerSpirv(const char* type, uint64_t shader_hash,
|
||||
const std::vector<uint32_t>& bin) {
|
||||
if (!Config::GraphicsDebugDumpEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
static std::atomic_int id = 0;
|
||||
|
||||
const auto base_name = Config::GetShaderLogFolder() /
|
||||
fmt::format("{:04d}_new_shader_{}_{:016x}", id++, type, shader_hash);
|
||||
Common::File::CreateDirectories(base_name.parent_path());
|
||||
|
||||
Common::File spv_file;
|
||||
auto spv_name = base_name;
|
||||
spv_name += ".spv";
|
||||
spv_file.Create(spv_name);
|
||||
if (spv_file.IsInvalid()) {
|
||||
auto spv_name_text = Common::PathToString(spv_name);
|
||||
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", spv_name_text.c_str());
|
||||
} else {
|
||||
spv_file.Write(bin.data(), bin.size() * 4);
|
||||
spv_file.Close();
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
std::string text;
|
||||
if (!SpirvDisassemble(bin.data(), bin.size(), &text)) {
|
||||
auto spv_name_text = Common::PathToString(spv_name);
|
||||
LOGF_COLOR(Log::Color::BrightRed, "SpirvDisassemble() failed for %s\n",
|
||||
spv_name_text.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
Common::File asm_file;
|
||||
auto asm_name = base_name;
|
||||
asm_name += ".spvasm";
|
||||
asm_file.Create(asm_name);
|
||||
if (asm_file.IsInvalid()) {
|
||||
auto asm_name_text = Common::PathToString(asm_name);
|
||||
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", asm_name_text.c_str());
|
||||
} else {
|
||||
asm_file.Printf("%s", text.c_str());
|
||||
asm_file.Close();
|
||||
}
|
||||
}
|
||||
|
||||
static void DumpShaderRecompilerOriginal(const char* type, uint64_t shader_hash,
|
||||
std::span<const uint32_t> code,
|
||||
const std::string& decoded_dump) {
|
||||
if (!Config::GraphicsDebugDumpEnabled()) {
|
||||
return;
|
||||
}
|
||||
EXIT_IF(code.empty());
|
||||
|
||||
static std::atomic_int id = 0;
|
||||
|
||||
const auto base_name = Config::GetShaderLogFolder() / "original" /
|
||||
fmt::format("{:04d}_new_shader_{}_{:016x}", id++, type, shader_hash);
|
||||
Common::File::CreateDirectories(base_name.parent_path());
|
||||
|
||||
Common::File bin_file;
|
||||
auto bin_name = base_name;
|
||||
bin_name += ".bin";
|
||||
bin_file.Create(bin_name);
|
||||
if (bin_file.IsInvalid()) {
|
||||
auto bin_name_text = Common::PathToString(bin_name);
|
||||
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", bin_name_text.c_str());
|
||||
} else {
|
||||
bin_file.Write(code.data(), code.size_bytes());
|
||||
bin_file.Close();
|
||||
}
|
||||
if (decoded_dump.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Common::File text_file;
|
||||
auto text_name = base_name;
|
||||
text_name += ".rdna2";
|
||||
text_file.Create(text_name);
|
||||
if (text_file.IsInvalid()) {
|
||||
auto text_name_text = Common::PathToString(text_name);
|
||||
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", text_name_text.c_str());
|
||||
} else {
|
||||
text_file.Printf("%s", decoded_dump.c_str());
|
||||
text_file.Close();
|
||||
}
|
||||
}
|
||||
|
||||
static const char* ShaderStageName(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: return "vs";
|
||||
case ShaderType::Pixel: return "ps";
|
||||
case ShaderType::Compute: return "cs";
|
||||
default: EXIT("invalid shader stage\n");
|
||||
}
|
||||
}
|
||||
|
||||
static const char* ShaderStageLabel(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: return "ShaderRecompiler VS";
|
||||
case ShaderType::Pixel: return "ShaderRecompiler PS";
|
||||
case ShaderType::Compute: return "ShaderRecompiler CS";
|
||||
default: EXIT("invalid shader stage\n");
|
||||
}
|
||||
}
|
||||
|
||||
static ShaderRecompiler::CompileOptions MakeCompileOptions(const ShaderParams& params,
|
||||
ShaderType stage) {
|
||||
ShaderRecompiler::CompileOptions options;
|
||||
options.stage = stage;
|
||||
options.shader_hash = params.hash;
|
||||
options.user_data = params.user_data;
|
||||
options.read_specialization_memory = ReadShaderGuestMemory;
|
||||
options.dump_ir = ShaderRecompilerTextDumpEnabled();
|
||||
options.early_dump = options.dump_ir;
|
||||
options.dump_label = ShaderStageLabel(stage);
|
||||
return options;
|
||||
}
|
||||
|
||||
static vk::ShaderModule CompileModule(vk::Device device, const ShaderParams& params,
|
||||
ShaderRecompiler::CompileOptions options,
|
||||
ShaderStageRuntime& stage) {
|
||||
const auto* stage_name = ShaderStageName(options.stage);
|
||||
const auto* label = ShaderStageLabel(options.stage);
|
||||
auto result = ShaderRecompiler::Recompile(params.code, options);
|
||||
|
||||
DumpShaderRecompilerOriginal(stage_name, options.shader_hash, params.code, result.decoded_dump);
|
||||
if (!SpirvValidateBinary(label, options.shader_hash, result.spirv)) {
|
||||
DumpShaderRecompilerSpirv(stage_name, options.shader_hash, result.spirv);
|
||||
ExitShaderRecompilerFailure(label, options.shader_hash, "SPIR-V validation failed");
|
||||
}
|
||||
DumpShaderRecompilerSpirv(stage_name, options.shader_hash, result.spirv);
|
||||
|
||||
stage.program =
|
||||
std::make_shared<const ShaderRecompiler::IR::Program>(std::move(result.program));
|
||||
stage.resources =
|
||||
std::make_shared<const ShaderRecompiler::IR::ResourceSnapshot>(std::move(result.resources));
|
||||
|
||||
vk::ShaderModuleCreateInfo create_info {};
|
||||
create_info.sType = vk::StructureType::eShaderModuleCreateInfo;
|
||||
create_info.codeSize = result.spirv.size() * sizeof(uint32_t);
|
||||
create_info.pCode = result.spirv.data();
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(device.createShaderModule(&create_info, nullptr, &module),
|
||||
"create recompiled shader module");
|
||||
EXIT_IF(module == nullptr);
|
||||
|
||||
if (options.dump_ir) {
|
||||
if (!options.early_dump) {
|
||||
LOGF("%s decoded RDNA2:\n%s", label, result.decoded_dump.c_str());
|
||||
LOGF("%s IR:\n%s", label, result.ir_dump.c_str());
|
||||
}
|
||||
LOGF("%s SPIR-V words=%" PRIu64 " wave_size=%u\n", label,
|
||||
static_cast<uint64_t>(result.spirv.size()), options.wave_size);
|
||||
}
|
||||
return module;
|
||||
}
|
||||
|
||||
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
|
||||
ShaderVertexInputInfo& input_info) {
|
||||
KYTY_PROFILER_FUNCTION(profiler::colors::Amber300);
|
||||
auto options = MakeCompileOptions(params, ShaderType::Vertex);
|
||||
options.user_data_base = 8;
|
||||
options.scratch_dwords = input_info.scratch_size_dwords;
|
||||
options.input_info.vertex = &input_info;
|
||||
const auto module = CompileModule(device, params, options, input_info.stage);
|
||||
ApplyVertexOutputs(input_info, *input_info.stage.program);
|
||||
return module;
|
||||
}
|
||||
|
||||
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
|
||||
ShaderPixelInputInfo& input_info) {
|
||||
KYTY_PROFILER_FUNCTION(profiler::colors::Blue300);
|
||||
auto options = MakeCompileOptions(params, ShaderType::Pixel);
|
||||
options.scratch_dwords = input_info.scratch_size_dwords;
|
||||
options.push_constant_offset = input_info.push_constant_offset;
|
||||
options.input_info.pixel = &input_info;
|
||||
const auto module = CompileModule(device, params, options, input_info.stage);
|
||||
ApplyPixelOutputs(input_info, *input_info.stage.program);
|
||||
return module;
|
||||
}
|
||||
|
||||
vk::ShaderModule CompileProgram(vk::Device device, const ShaderParams& params,
|
||||
ShaderComputeInputInfo& input_info) {
|
||||
KYTY_PROFILER_FUNCTION(profiler::colors::CyanA700);
|
||||
auto options = MakeCompileOptions(params, ShaderType::Compute);
|
||||
options.scratch_dwords = input_info.scratch_size_dwords;
|
||||
options.wave_size = input_info.wave_size;
|
||||
options.input_info.compute = &input_info;
|
||||
return CompileModule(device, params, options, input_info.stage);
|
||||
}
|
||||
|
||||
bool ShaderAddressValid(uint64_t addr) {
|
||||
return reinterpret_cast<const uint32_t*>(addr) != nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user