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graphics: make depth bounds dynamic to reuse pipelines
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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@@ -29,8 +29,6 @@ struct RenderDepthInfo {
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bool depth_write_enable = false;
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vk::CompareOp depth_compare_op = vk::CompareOp::eNever;
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bool depth_bounds_test_enable = false;
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float depth_min_bounds = 0.0f;
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float depth_max_bounds = 0.0f;
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bool stencil_clear_enable = false;
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uint8_t stencil_clear_value = 0;
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bool stencil_test_enable = false;
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