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shader: emit native texel offsets using sample execution context
Co-authored-by: netwarex <mail@pety.me>
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@@ -1316,7 +1316,7 @@ void TestShaderFeatureCollection() {
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{Value(0u), Value(0u), Value(0u)});
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block->AppendNewInst(ValueOpcode::ImageGatherRaw,
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{Value(0u), Value(0u), Value(0u), Value(0u),
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Value(0u), Value(0u), Value(0u)});
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Value(0u), Value(0u), Value(0u), Value(true)});
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auto &shared = block->AppendNewInst(ValueOpcode::LoadSharedU32,
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{Value(0u), Value(true)});
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shared.SetFlags(MemoryFlags{.index = 0});
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