shader: implement RDNA2 DS masked OR through shared atomic updates

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 17:18:35 +04:00
parent c3f4962715
commit 98557a83b6
11 changed files with 144 additions and 28 deletions
@@ -232,6 +232,7 @@ void EmitStoreMemory(ValueEmitContext& ctx, const IR::Inst& ins
uint32_t EmitAtomic32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitBufferAtomic64(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSharedAtomic64(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSharedAtomicMaskedOr32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitBufferFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSharedFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitSharedIncDec(ValueEmitContext& ctx, const IR::Inst& inst);