shader: implement RDNA2 DS masked OR through shared atomic updates

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-04 17:18:35 +04:00
parent c3f4962715
commit 98557a83b6
11 changed files with 144 additions and 28 deletions
@@ -178,7 +178,8 @@ SharedAccess SharedAccessOf(ValueOpcode opcode) {
case ValueOpcode::SharedAtomicAnd32:
case ValueOpcode::SharedAtomicOr32:
case ValueOpcode::SharedAtomicOr64:
case ValueOpcode::SharedAtomicXor32: return SharedAccess::Atomic;
case ValueOpcode::SharedAtomicXor32:
case ValueOpcode::SharedAtomicMaskedOr32: return SharedAccess::Atomic;
case ValueOpcode::DataAppend: return SharedAccess::Append;
case ValueOpcode::DataConsume: return SharedAccess::Consume;
default: return SharedAccess::None;
@@ -290,6 +290,7 @@ VALUE_OPCODE(SharedAtomicAnd32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicOr32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicOr64, Void, U32, U64, U1)
VALUE_OPCODE(SharedAtomicXor32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicMaskedOr32, Void, U32, U32, U32, U1)
VALUE_OPCODE(DataAppend, U32, U32, U1)
VALUE_OPCODE(DataConsume, U32, U32, U1)
VALUE_OPCODE(SwizzleU32, U32, U32, U32, U1)