shader: preserve untouched half in VOP1 B16 writes (#370)

shader: preserve native 16-bit destinations

Co-authored-by: nmzik <Nmzik@mail.ru>
This commit is contained in:
GodsWill Dev
2026-08-30 11:33:26 -04:00
committed by GitHub
parent 18af08460f
commit 9992ab18fc
8 changed files with 244 additions and 90 deletions
@@ -632,6 +632,7 @@ struct Operand {
uint32_t dpp_ctrl = 0;
uint32_t dpp_row_mask = 0xf;
uint32_t dpp_bank_mask = 0xf;
bool explicit_sdwa_dst = false;
bool sdwa_sext = false;
bool dpp_fetch_inactive = false;
bool dpp_bound_ctrl = false;