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shader: preserve untouched half in VOP1 B16 writes (#370)
shader: preserve native 16-bit destinations Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -632,6 +632,7 @@ struct Operand {
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uint32_t dpp_ctrl = 0;
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uint32_t dpp_row_mask = 0xf;
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uint32_t dpp_bank_mask = 0xf;
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bool explicit_sdwa_dst = false;
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bool sdwa_sext = false;
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bool dpp_fetch_inactive = false;
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bool dpp_bound_ctrl = false;
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