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graphics: add native PS5 MSAA and safe image allocation reuse
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@@ -25,6 +25,7 @@ struct RenderDepthInfo {
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vk::Format format = vk::Format::eUndefined;
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uint32_t width = 0;
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uint32_t height = 0;
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uint32_t samples = 1;
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bool htile = false;
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uint64_t depth_buffer_size = 0;
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uint64_t depth_buffer_vaddr = 0;
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