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https://github.com/KytyPS5/KytyPS5.git
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graphics: add native PS5 MSAA and safe image allocation reuse
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@@ -755,8 +755,8 @@ void CreatePipelineInternal(PipelineCache::GraphicsPipeline* pipeline, vk::Rende
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multisampling.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo;
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multisampling.pNext = nullptr;
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multisampling.flags = {};
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multisampling.sampleShadingEnable = VK_FALSE;
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multisampling.rasterizationSamples = vk::SampleCountFlagBits::e1;
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multisampling.sampleShadingEnable = static_params.sample_shading_enable ? VK_TRUE : VK_FALSE;
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multisampling.rasterizationSamples = vulkan_sample_count(static_params.samples);
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multisampling.minSampleShading = 1.0f;
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multisampling.pSampleMask = nullptr;
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multisampling.alphaToCoverageEnable = VK_FALSE;
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