graphics: add native PS5 MSAA and safe image allocation reuse

This commit is contained in:
nmzik
2026-07-19 06:26:01 +02:00
parent bd9086e484
commit 999f87576e
29 changed files with 1685 additions and 603 deletions
+2 -2
View File
@@ -755,8 +755,8 @@ void CreatePipelineInternal(PipelineCache::GraphicsPipeline* pipeline, vk::Rende
multisampling.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo;
multisampling.pNext = nullptr;
multisampling.flags = {};
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = vk::SampleCountFlagBits::e1;
multisampling.sampleShadingEnable = static_params.sample_shading_enable ? VK_TRUE : VK_FALSE;
multisampling.rasterizationSamples = vulkan_sample_count(static_params.samples);
multisampling.minSampleShading = 1.0f;
multisampling.pSampleMask = nullptr;
multisampling.alphaToCoverageEnable = VK_FALSE;