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graphics: add native PS5 MSAA and safe image allocation reuse
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@@ -43,6 +43,7 @@ struct VulkanInstance {
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bool memory_budget_ext_enabled = false;
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bool rt_extensions_enabled = false;
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bool subgroup_size_control_enabled = false;
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bool sample_rate_shading_enabled = false;
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uint32_t subgroup_size = 0;
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uint32_t min_subgroup_size = 0;
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uint32_t max_subgroup_size = 0;
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