graphics: add native PS5 MSAA and safe image allocation reuse

This commit is contained in:
nmzik
2026-07-19 06:26:01 +02:00
parent bd9086e484
commit 999f87576e
29 changed files with 1685 additions and 603 deletions
+1
View File
@@ -113,6 +113,7 @@ struct ShaderPixelInputInfo {
bool ps_pixel_kill_enable = false;
bool ps_depth_export_enable = false;
bool ps_sample_mask_export_enable = false;
bool ps_sample_shading = false;
bool ps_early_z = false;
bool ps_execute_on_noop = false;
ShaderStageRuntime stage;