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graphics: add native PS5 MSAA and safe image allocation reuse
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@@ -113,6 +113,7 @@ struct ShaderPixelInputInfo {
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bool ps_pixel_kill_enable = false;
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bool ps_depth_export_enable = false;
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bool ps_sample_mask_export_enable = false;
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bool ps_sample_shading = false;
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bool ps_early_z = false;
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bool ps_execute_on_noop = false;
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ShaderStageRuntime stage;
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