shader: keep per-invocation mesh exports out of shared memory

This commit is contained in:
nmzik
2026-09-05 15:48:29 +04:00
parent 49ff962f69
commit 9c00c7077b
3 changed files with 103 additions and 17 deletions
@@ -59,6 +59,7 @@ enum : uint32_t {
StorageClassInput = 1,
StorageClassOutput = 3,
StorageClassWorkgroup = 4,
StorageClassPrivate = 6,
StorageClassFunction = 7,
StorageClassPushConstant = 9,
StorageClassImage = 11,