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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 19:36:55 +02:00
shader: keep per-invocation mesh exports out of shared memory
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@@ -16,8 +16,9 @@ uint32_t MeshElement(EmitterState& state, uint32_t variable, uint32_t storage, u
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return pointer;
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}
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uint32_t MeshLoad(EmitterState& state, uint32_t variable, uint32_t type, uint32_t index) {
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const auto pointer = MeshElement(state, variable, StorageClassWorkgroup, type, index);
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uint32_t MeshLoad(EmitterState& state, uint32_t variable, uint32_t storage, uint32_t type,
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uint32_t index) {
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const auto pointer = MeshElement(state, variable, storage, type, index);
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const auto value = state.builder.AllocateId();
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state.builder.AddFunction({OpLoad, type, value, pointer});
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return value;
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@@ -41,8 +42,11 @@ void DefineMeshOutputs(EmitterState& state) {
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output.variable_id = MeshArray(
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state, StorageClassOutput, type,
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output.kind == IR::StageOutputKind::Layer ? mesh.max_primitives : mesh.max_vertices);
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output.mesh_data_variable =
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MeshArray(state, StorageClassWorkgroup, type, mesh.max_vertices);
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// Only Layer is read by another invocation, through the primitive's provoking vertex.
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const bool shared = output.kind == IR::StageOutputKind::Layer;
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output.mesh_data_variable = MeshArray(
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state, shared ? StorageClassWorkgroup : StorageClassPrivate, type,
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shared ? mesh.max_vertices : state.lane_count);
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state.interface_variables.push_back(output.variable_id);
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state.builder.AddName(output.variable_id, output.debug_name.c_str());
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if (output.kind == IR::StageOutputKind::Parameter) {
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@@ -59,7 +63,7 @@ void DefineMeshOutputs(EmitterState& state) {
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}
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state.mesh_allocation = MeshArray(state, StorageClassWorkgroup, TypeU32(state), 2);
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state.mesh_primitive_data =
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MeshArray(state, StorageClassWorkgroup, TypeU32(state), mesh.max_primitives);
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MeshArray(state, StorageClassPrivate, TypeU32(state), state.lane_count);
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state.mesh_primitives =
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MeshArray(state, StorageClassOutput, TypeU32Vector(state, 3), mesh.max_primitives);
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state.mesh_cull = MeshArray(state, StorageClassOutput, TypeBool(state), mesh.max_primitives);
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@@ -80,13 +84,17 @@ uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32
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EXIT("mesh export has no output binding: kind=%u index=%u\n", static_cast<uint32_t>(kind),
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index);
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}
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return MeshElement(state, output->mesh_data_variable, StorageClassWorkgroup,
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MeshOutputType(state, kind), EmitLocalInvocationIndex(state));
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const bool shared = kind == IR::StageOutputKind::Layer;
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return MeshElement(state, output->mesh_data_variable,
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shared ? StorageClassWorkgroup : StorageClassPrivate,
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MeshOutputType(state, kind),
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shared ? EmitLocalInvocationIndex(state)
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: ConstantU32(state, state.lane_half));
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}
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uint32_t MeshPrimitivePointer(EmitterState& state) {
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return MeshElement(state, state.mesh_primitive_data, StorageClassWorkgroup, TypeU32(state),
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EmitLocalInvocationIndex(state));
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return MeshElement(state, state.mesh_primitive_data, StorageClassPrivate, TypeU32(state),
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ConstantU32(state, state.lane_half));
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}
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void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst) {
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@@ -118,10 +126,10 @@ void EmitMeshEntryPoint(EmitterState& state) {
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state.builder.AddFunction(
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{OpControlBarrier, ConstantU32(state, ScopeWorkgroup), ConstantU32(state, ScopeWorkgroup),
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ConstantU32(state, MemorySemanticsAcquireRelease | MemorySemanticsWorkgroupMemory)});
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const auto vertices =
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MeshLoad(state, state.mesh_allocation, TypeU32(state), ConstantU32(state, 0));
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const auto primitives =
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MeshLoad(state, state.mesh_allocation, TypeU32(state), ConstantU32(state, 1));
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const auto vertices = MeshLoad(state, state.mesh_allocation, StorageClassWorkgroup,
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TypeU32(state), ConstantU32(state, 0));
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const auto primitives = MeshLoad(state, state.mesh_allocation, StorageClassWorkgroup,
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TypeU32(state), ConstantU32(state, 1));
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state.builder.AddFunction({5295u, vertices, primitives}); // OpSetMeshOutputsEXT
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for (uint32_t half = 0; half < state.lane_count; half++) {
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state.lane_half = half;
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@@ -134,7 +142,8 @@ void EmitMeshEntryPoint(EmitterState& state) {
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continue;
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}
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const auto type = MeshOutputType(state, output.kind);
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const auto value = MeshLoad(state, output.mesh_data_variable, type, index);
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const auto value = MeshLoad(state, output.mesh_data_variable, StorageClassPrivate,
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type, ConstantU32(state, half));
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const auto pointer =
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MeshElement(state, output.variable_id, StorageClassOutput, type, index);
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state.builder.AddFunction({OpStore, pointer, value});
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@@ -143,7 +152,8 @@ void EmitMeshEntryPoint(EmitterState& state) {
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const auto is_primitive = state.builder.AllocateId();
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state.builder.AddFunction({OpULessThan, TypeBool(state), is_primitive, index, primitives});
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EmitIfCondition(state, is_primitive, [&] {
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const auto packed = MeshLoad(state, state.mesh_primitive_data, TypeU32(state), index);
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const auto packed = MeshLoad(state, state.mesh_primitive_data, StorageClassPrivate,
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TypeU32(state), ConstantU32(state, half));
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uint32_t vertex[3] {};
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for (uint32_t component = 0; component < 3; component++) {
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vertex[component] = state.builder.AllocateId();
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@@ -170,8 +180,9 @@ void EmitMeshEntryPoint(EmitterState& state) {
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if (output.kind != IR::StageOutputKind::Layer) {
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continue;
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}
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const auto layer = MeshLoad(state, output.mesh_data_variable, TypeU32(state),
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vertex[state.input_info.vertex->mesh.provoking_vertex]);
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const auto layer = MeshLoad(
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state, output.mesh_data_variable, StorageClassWorkgroup, TypeU32(state),
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vertex[state.input_info.vertex->mesh.provoking_vertex]);
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const auto pointer = MeshElement(state, output.variable_id, StorageClassOutput,
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TypeU32(state), index);
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state.builder.AddFunction({OpStore, pointer, layer});
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