shader: implement RDNA2 v_cmp_gt_u64

This commit is contained in:
nmzik
2026-08-15 04:33:30 +02:00
parent a3c3cbb722
commit 9c316e6988
8 changed files with 60 additions and 9 deletions
+43
View File
@@ -12959,6 +12959,48 @@ TestCase VectorVop3CompareNeU64OnGpu() {
O::BufferStoreDword, O::SEndpgm}};
}
TestCase VectorVop3CompareGtU64OnGpu() {
using O = ShaderOpcode;
std::vector<u32> code;
code.push_back(EncodeVop1(0x01, 1, InlineU32(1)));
AppendSMovLiteral(&code, 4, 0);
AppendSMovLiteral(&code, 5, 0x80000000u);
code.push_back(0xd4e4006au);
code.push_back(0x00010004u); // v_cmp_gt_u64 vcc, s[4:5], 0
code.push_back(EncodeVop2(0x01, 2, InlineU32(0), 1));
AppendStoreVgpr(&code, 2, 0);
code.push_back(0xd4e4006au);
code.push_back(0x0001006au); // v_cmp_gt_u64 vcc, vcc, 0
code.push_back(EncodeVop2(0x01, 3, InlineU32(0), 1));
AppendStoreVgpr(&code, 3, 1);
AppendSMovLiteral(&code, 106, 0);
AppendSMovLiteral(&code, 107, 0);
code.push_back(0xd4e4006au);
code.push_back(0x0001006au); // v_cmp_gt_u64 vcc, vcc, 0
code.push_back(EncodeVop2(0x01, 4, InlineU32(0), 1));
AppendStoreVgpr(&code, 4, 2);
AppendEnd(&code);
TestCase test{"VectorVop3CompareGtU64OnGpu",
code,
{},
{1, 1, 0},
{O::VMovB32, O::SMovB32, O::VCmpGtU64, O::VCndmaskB32,
O::BufferStoreDword, O::SEndpgm}};
test.required_spirv = {"OpUGreaterThan"};
test.compute_info.threads_num[0] = 64;
test.compute_info.threads_num[1] = 1;
test.compute_info.threads_num[2] = 1;
test.compute_info.wave_size = 32;
test.compute_info.thread_ids_num = 1;
test.has_compute_info = true;
return test;
}
TestCase VectorVop3CompareEqI64OnGpu() {
using O = ShaderOpcode;
@@ -16796,6 +16838,7 @@ std::vector<TestCase> MakeCases() {
AddCase(VectorSinCosMaxFiniteSpecialCases);
AddCase(VectorCompareOps);
AddCase(VectorVop3CompareEqI64OnGpu);
AddCase(VectorVop3CompareGtU64OnGpu);
AddCase(VectorVop3CompareNeU64OnGpu);
AddCase(VectorCompareClassF32);
AddCase(VectorCompareF16Ops);
+1 -1
View File
@@ -3305,7 +3305,7 @@ void CheckNewDecoderUnsupported(const uint32_t *shader, uint32_t words,
}
void TestNewShaderRecompilerRejectsDppOn64BitCompares() {
const uint32_t opcodes[] = {0xa2u, 0xe5u}; // v_cmp_eq_i64, v_cmp_ne_u64
const uint32_t opcodes[] = {0xa2u, 0xe4u, 0xe5u}; // eq_i64, gt_u64, ne_u64
for (const auto opcode : opcodes) {
const uint32_t shader[] = {
EncodeVopc(opcode, 250u, 0u), // DPP escape in SRC0