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shader: implement RDNA2 v_cmp_gt_u64
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@@ -3305,7 +3305,7 @@ void CheckNewDecoderUnsupported(const uint32_t *shader, uint32_t words,
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}
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void TestNewShaderRecompilerRejectsDppOn64BitCompares() {
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const uint32_t opcodes[] = {0xa2u, 0xe5u}; // v_cmp_eq_i64, v_cmp_ne_u64
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const uint32_t opcodes[] = {0xa2u, 0xe4u, 0xe5u}; // eq_i64, gt_u64, ne_u64
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for (const auto opcode : opcodes) {
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const uint32_t shader[] = {
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EncodeVopc(opcode, 250u, 0u), // DPP escape in SRC0
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