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shader: bound GPU-selected record descriptors by scalar table geometry
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@@ -470,7 +470,16 @@ public:
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auto* block = anchor->Parent();
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const auto where = std::ranges::find_if(block->Instructions(),
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[&](const Inst& inst) { return &inst == anchor; });
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auto& selection = *block->PrependNewInst(where, ValueOpcode::GetBufferResourceIndex, {plan.key});
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const auto& indirect = *m_sources[plan.source].indirect_descriptor;
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if (indirect.table_scalar) {
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// Wrapped affine offsets span one power-of-two congruence class.
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// Keep the existing mapping's byte key while compressing its empty gaps.
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key = plan.reads[0]->Arg(1);
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const auto shift = std::countr_zero(indirect.table_stride) - 2u;
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if (shift != 0u) key = Value(&*block->PrependNewInst(
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where, ValueOpcode::ShiftRightLogical32, {key, Value(shift)}));
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}
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auto& selection = *block->PrependNewInst(where, ValueOpcode::GetBufferResourceIndex, {key});
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selection.SetFlags(plan.handle->Flags<uint32_t>());
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selected = Value(&selection);
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buffer_selections.emplace_back(&plan, selected);
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@@ -2875,7 +2884,14 @@ private:
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indirect.signed_count = bound->GetOpcode() == ValueOpcode::SLessThan32;
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return finish();
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}
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if (!legacy_store || table_stride != 16u) return false;
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if (!legacy_store) {
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// A bounded V# supplies every reachable descriptor without reading the GPU key.
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// Separate U32 offsets could wrap each DWORD to a different table position.
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if (table_source.dword_count != 4u || plan.split_offsets) return false;
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indirect.table_scalar = true;
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return finish();
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}
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if (table_stride != 16u) return false;
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if (table_source.dword_count == 2u) {
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if (!MatchPackedScalarKey(key, indirect)) {
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// EXEC implications must describe the same iteration as the selected value.
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