shader: support scalar byte sign extension

This commit is contained in:
shadowbeat070
2026-10-06 22:22:31 +02:00
committed by nmzik
parent c3a12397b0
commit 9e666e4dd2
5 changed files with 69 additions and 12 deletions
@@ -53,6 +53,7 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
{0x14u, Opcode::S_FF1_I32_B64},
{0x15u, Opcode::S_FLBIT_I32_B32},
{0x16u, Opcode::S_FLBIT_I32_B64},
{0x19u, Opcode::S_SEXT_I32_I8},
{0x1au, Opcode::S_SEXT_I32_I16},
{0x1bu, Opcode::S_BITSET0_B32},
{0x1cu, Opcode::S_BITSET0_B64},
@@ -503,6 +503,7 @@ std::string InstructionToString(const Instruction& inst) {
OperandToString(inst.dst).c_str(),
OperandToString(inst.src0).c_str()));
case Opcode::S_ABS_I32:
case Opcode::S_SEXT_I32_I8:
case Opcode::S_SEXT_I32_I16:
case Opcode::S_BREV_B32:
case Opcode::S_BREV_B64:
@@ -45,6 +45,7 @@ enum class Opcode {
S_CMOV_B64,
S_MOVK_I32,
S_ABS_I32,
S_SEXT_I32_I8,
S_SEXT_I32_I16,
S_ABSDIFF_I32,
S_BREV_B32,